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https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-24 21:05:57 +00:00
Initial support for PopupMenu.
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@ -2,6 +2,8 @@ extends Object
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var node
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var position_in_children = 0
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func item_or_items(count):
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if count == 1:
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return "item"
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@ -17,8 +19,6 @@ func focus_button():
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else:
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print("button")
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var list_pos = 0
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func focus_item_list():
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var count = node.get_item_count()
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var selected = node.get_selected_items()
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@ -36,29 +36,26 @@ func handle_item_list_nothing_selected():
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print("Nothing selected")
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func input_item_list(event):
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var old_list_pos = list_pos
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var old_pos = position_in_children
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if event.echo or not event.pressed:
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return
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if event.scancode == KEY_UP:
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node.get_tree().set_input_as_handled()
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if list_pos == 0:
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if position_in_children == 0:
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return
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list_pos -= 1
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position_in_children -= 1
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elif event.scancode == KEY_DOWN:
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node.get_tree().set_input_as_handled()
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if list_pos >= node.get_item_count()-1:
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if position_in_children >= node.get_item_count()-1:
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return
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list_pos += 1
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position_in_children += 1
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elif event.scancode == KEY_HOME:
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list_pos = 0
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position_in_children = 0
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elif event.scancode == KEY_END:
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list_pos = node.get_item_count()-1
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if old_list_pos != list_pos:
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var text = node.get_item_text(list_pos)
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print("%s: %s of %s" % [text, list_pos+1, node.get_item_count()])
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func unfocus_item_list():
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list_pos = 0
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position_in_children = node.get_item_count()-1
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if old_pos != position_in_children:
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var text = node.get_item_text(position_in_children)
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print("%s: %s of %s" % [text, position_in_children+1, node.get_item_count()])
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func focus_line_edit():
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var text = "blank"
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@ -91,25 +88,55 @@ func check_caret_moved():
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print(text[pos])
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old_pos = pos
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func render_selected_tree_item():
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func focus_menu_button():
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print(node.text, ": menu")
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func render_popup_menu_item(id):
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var item = node.get_item_text(id)
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var submenu = node.get_item_submenu(position_in_children)
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var tooltip = node.get_item_tooltip(position_in_children)
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if submenu:
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item = submenu
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if item and tooltip:
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item += ": "
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item += tooltip
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elif tooltip:
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item = tooltip
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var shortcut = node.get_item_shortcut(position_in_children)
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if shortcut:
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item += ": "+shortcut.get_as_text()
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return item
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func focus_popup_menu():
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print("menu")
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func focus_popup_menu_item(id):
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print(render_popup_menu_item(id))
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func render_tree_item():
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var item = node.get_selected()
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var result = item.get_text(0)
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return result
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func focus_tree():
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print(render_selected_tree_item(), ": tree item")
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print(render_tree_item(), ": tree item")
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func select_tree():
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if node.has_focus():
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print(render_selected_tree_item())
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print(render_tree_item())
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func focused():
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if node is Button:
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# print(node)
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if node is MenuButton:
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focus_menu_button()
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elif node is Button:
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focus_button()
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elif node is ItemList:
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focus_item_list()
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elif node is LineEdit:
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focus_line_edit()
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elif node is PopupMenu:
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focus_popup_menu()
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elif node is Tree:
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focus_tree()
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else:
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@ -118,13 +145,12 @@ func focused():
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print(node.hint_tooltip)
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func unfocused():
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if node is ItemList:
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unfocus_item_list()
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position_in_children = 0
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func gui_input(event):
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if node is ItemList:
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return input_item_list(event)
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if node is LineEdit:
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elif node is LineEdit:
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return check_caret_moved()
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func _init(node):
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@ -147,6 +173,8 @@ func _init(node):
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elif node is LineEdit:
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node.connect("text_deleted", self, "text_deleted")
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node.connect("text_inserted", self, "text_inserted")
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elif node is PopupMenu:
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node.connect("id_focused", self, "focus_popup_menu_item")
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elif node is Tree:
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node.connect("item_selected", self, "select_tree")
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node.connect("tree_exiting", self, "free")
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