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https://github.com/lightsoutgames/godot-accessibility.git
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Separate out editor accessibility from addition of the ScreenReader
node.
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parent
b4acee6dea
commit
b413961c52
10
Plugin.gd
10
Plugin.gd
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@ -6,21 +6,21 @@ var ScreenReader = preload("ScreenReader.gd")
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var screen_reader
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func _enter_tree():
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var enabled = true
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var editor_accessibility_enabled = true
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var rate = 50
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var config = ConfigFile.new()
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var err = config.load("res://.godot-accessibility-editor-settings.ini")
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if not err:
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enabled = config.get_value("global", "enabled", true)
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editor_accessibility_enabled = config.get_value("global", "editor_accessibility_enabled", true)
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rate = config.get_value("speech", "rate", 50)
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if enabled:
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add_autoload_singleton("TTS", "res://addons/godot-tts/TTS.gd")
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add_autoload_singleton("TTS", "res://addons/godot-tts/TTS.gd")
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if editor_accessibility_enabled:
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TTS.call_deferred("set_rate", rate)
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screen_reader = ScreenReader.new()
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get_tree().root.call_deferred("add_child", screen_reader)
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call_deferred("connect", "scene_changed", screen_reader, "set_initial_scene_focus")
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call_deferred("connect", "main_screen_changed", screen_reader, "set_initial_screen_focus")
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add_custom_type("ScreenReader", "Node", preload("ScreenReader.gd"), null)
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add_custom_type("ScreenReader", "Node", preload("ScreenReader.gd"), null)
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func _exit_tree():
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remove_custom_type("ScreenReader")
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