From b70de2d97f7b4ea354094ef695f09dfc0b104511 Mon Sep 17 00:00:00 2001 From: follower Date: Tue, 16 Jun 2020 22:07:56 +1200 Subject: [PATCH] Fix-up of Markdown formatting for items 1-3 Add necessary blank lines between items (even though they still displayed correctly). Add additional indent spaces to ensure that "fenced" code blocks (both the back-tick open/close markers & the actual content ) are indented correctly in order to appear aligned with the rest of the item. --- README.md | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 5e8eb28..9b90d1c 100644 --- a/README.md +++ b/README.md @@ -19,13 +19,17 @@ Anecdotally, I've learned that building games with Godot is not only possible, b There is an [accessible starter project](https://github.com/lightsoutgames/godot-accessible-starter) that does most of this for you, and sets up a basic project with an in-game screen reader and editor accessibility. But here are the steps from an empty Godot project: 1. Place this repository in a directory named _addons/godot-accessibility_ inside your project. This plugins root directory should be reachable at the Godot path _res://addons/godot-accessibility_. -2. Download the [latest release of the Godot TTS addon](https://github.com/lightsoutgames/godot-tts/releases) and place its files in _addons/godot-tts_. When complete, you should have paths like _addons/godot-tts/TTS.gd_. -3. Enable the Godot Accessibility plugin from the editor UI. Or, if you have a _project.godot_ file, ensure that you have a section like: -``` -[editor_plugins] -enabled=[ "godot-accessibility" ] -``` +2. Download the [latest release of the Godot TTS addon](https://github.com/lightsoutgames/godot-tts/releases) and place its files in _addons/godot-tts_. When complete, you should have paths like _addons/godot-tts/TTS.gd_. + +3. Enable the Godot Accessibility plugin from the editor UI. Or, if you have a _project.godot_ file, ensure that you have a section like: + + ``` + [editor_plugins] + + enabled=[ "godot-accessibility" ] + ``` + 4. Optionally, configure the plugin by creating a file named _.godot-accessibility-editor-settings.ini_ in your project directory. This file is entirely optional, and defaults are shown below: ``` [global]