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https://github.com/lightsoutgames/godot-accessibility.git
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Merge branch 'ellenhp/godot-accessibility-fix_tree_multiselect'
This commit is contained in:
commit
b7facbdf69
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@ -263,11 +263,12 @@ func tree_item_deselect_all(item: TreeItem):
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for i in range(node.columns):
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for i in range(node.columns):
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item.deselect(i)
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item.deselect(i)
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func tree_deselect_all_but(target: TreeItem, item: TreeItem):
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func tree_deselect_all_but(target: TreeItem, tree: Tree):
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var next = item.get_next_visible()
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var cur = tree.get_root()
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while next and next != item:
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while cur != null:
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tree_item_deselect_all(item)
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if cur != target:
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next = next.get_next_visible()
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tree_item_deselect_all(cur)
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cur = tree.get_next_selected(cur)
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var prev_selected_cell
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var prev_selected_cell
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@ -279,7 +280,7 @@ func tree_item_selected():
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if cell != prev_selected_cell:
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if cell != prev_selected_cell:
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if node.select_mode == Tree.SELECT_MULTI:
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if node.select_mode == Tree.SELECT_MULTI:
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cell.select(0)
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cell.select(0)
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tree_deselect_all_but(cell, node.get_root())
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tree_deselect_all_but(cell, node)
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if node.has_focus():
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if node.has_focus():
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tree_item_render()
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tree_item_render()
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prev_selected_cell = cell
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prev_selected_cell = cell
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