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https://github.com/lightsoutgames/godot-accessibility.git
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Revert "Focus and dialog presentation tweaks."
This causes scrolling through trees, lists, and just about everything else where focus doesn't change to a new widget to fail. Clearly another solution is needed.
This reverts commit c459a35f0d
.
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parent
c459a35f0d
commit
c218d18090
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@ -54,8 +54,7 @@ func _guess_label():
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func _accept_dialog_speak():
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func _accept_dialog_speak():
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if node.dialog_text != "":
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if node.dialog_text != "":
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print("Speaking %s" % node.dialog_text)
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TTS.speak("dialog: %s" % node.dialog_text)
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TTS.speak("dialog: %s" % node.dialog_text, false)
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func accept_dialog_focused():
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func accept_dialog_focused():
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@ -66,7 +65,6 @@ func accept_dialog_focused():
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func _accept_dialog_about_to_show():
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func _accept_dialog_about_to_show():
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print("About to show")
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_accept_dialog_speak()
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_accept_dialog_speak()
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@ -545,6 +543,7 @@ func tab_container_input(event):
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func focused():
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func focused():
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print_debug("Focus: %s" % node)
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print_debug("Focus: %s" % node)
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TTS.stop()
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if not node is Label:
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if not node is Label:
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var label = _guess_label()
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var label = _guess_label()
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if label:
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if label:
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@ -606,8 +605,6 @@ func click_focused():
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func gui_input(event):
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func gui_input(event):
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if event is InputEventKey and event.pressed:
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TTS.stop()
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if (
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if (
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event is InputEventKey
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event is InputEventKey
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and Input.is_action_just_pressed("ui_accept")
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and Input.is_action_just_pressed("ui_accept")
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