mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-12-22 07:35:56 +00:00
Begin moving more functionality from ScreenReader
/Accessible
into the editor plugin.
This commit is contained in:
parent
76d1926385
commit
ccc79c93f6
21
Plugin.gd
21
Plugin.gd
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@ -6,6 +6,21 @@ var ScreenReader = preload("ScreenReader.gd")
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var screen_reader
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func set_initial_screen_focus(screen):
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if not screen_reader.enabled:
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return
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TTS.speak("%s: screen" % screen, false)
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var control = screen_reader.find_focusable_control(get_tree().root)
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if control.get_focus_owner() != null:
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return
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screen_reader.augment_tree(get_tree().root)
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var focus = screen_reader.find_focusable_control(get_tree().root)
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if not focus:
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return
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focus.grab_click_focus()
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focus.grab_focus()
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func _enter_tree():
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var editor_accessibility_enabled = true
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var rate = 50
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@ -22,7 +37,7 @@ func _enter_tree():
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screen_reader = ScreenReader.new()
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screen_reader.enable_focus_mode = true
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get_tree().root.call_deferred("add_child", screen_reader)
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call_deferred("connect", "main_screen_changed", screen_reader, "set_initial_screen_focus")
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call_deferred("connect", "main_screen_changed", self, "_set_initial_screen_focus")
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add_custom_type("ScreenReader", "Node", preload("ScreenReader.gd"), null)
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@ -36,7 +51,7 @@ var _focus_loss_interval = 0
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func _process(delta):
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if not screen_reader.enabled:
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return
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var focus = screen_reader._find_focusable_control(get_tree().root)
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var focus = screen_reader.find_focusable_control(get_tree().root)
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focus = focus.get_focus_owner()
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if focus:
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_focus_loss_interval = 0
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@ -44,6 +59,6 @@ func _process(delta):
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_focus_loss_interval += delta
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if _focus_loss_interval >= 0.2:
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_focus_loss_interval = 0
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focus = screen_reader._find_focusable_control(get_tree().root)
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focus = screen_reader.find_focusable_control(get_tree().root)
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focus.grab_focus()
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focus.grab_click_focus()
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@ -52,20 +52,7 @@ func augment_tree(node):
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augment_tree(child)
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func set_initial_screen_focus(screen):
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TTS.speak("%s: screen" % screen, false)
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var control = _find_focusable_control(get_tree().root)
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if control.get_focus_owner() != null:
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return
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self.augment_tree(get_tree().root)
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var focus = _find_focusable_control(get_tree().root)
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if not focus:
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return
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focus.grab_click_focus()
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focus.grab_focus()
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func _find_focusable_control(node):
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func find_focusable_control(node):
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if (
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node is Control
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and node.is_visible_in_tree()
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@ -73,7 +60,7 @@ func _find_focusable_control(node):
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):
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return node
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for child in node.get_children():
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var result = _find_focusable_control(child)
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var result = find_focusable_control(child)
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if result:
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return result
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return null
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@ -150,7 +137,7 @@ func swipe_left():
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func swipe_up():
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var focus = _find_focusable_control(get_tree().root)
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var focus = find_focusable_control(get_tree().root)
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if focus:
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focus = focus.get_focus_owner()
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if focus:
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@ -159,7 +146,7 @@ func swipe_up():
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func swipe_down():
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var focus = _find_focusable_control(get_tree().root)
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var focus = find_focusable_control(get_tree().root)
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if focus:
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focus = focus.get_focus_owner()
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if focus:
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