mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-12 16:45:56 +00:00
Remove sample game and refactor plugin for use in separate games. The standalone game will probably be refactored to an accessible starter game.
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parent
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commit
d42d913f29
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extends Node
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const TTS = preload("res://addons/godot-tts/godot_tts.gdns")
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var tts
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# Called when the node enters the scene tree for the first time.
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func _ready():
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tts = TTS.new()
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13
main.gd
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main.gd
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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10
main.tscn
10
main.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://main.gd" type="Script" id=1]
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[ext_resource path="res://player.tscn" type="PackedScene" id=2]
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[node name="Main" type="Node"]
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editor/display_folded = true
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script = ExtResource( 1 )
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[node name="Player" parent="." instance=ExtResource( 2 )]
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player.gd
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player.gd
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extends Area2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Globals.tts.speak("Hello, world.", true)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_just_pressed("speak_coordinates"):
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Globals.tts.speak("%s, %s" % [position.x, position.y], true)
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elif Input.is_action_just_pressed("speak_heading"):
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Globals.tts.speak("%s degrees" % global_rotation_degrees, true)
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elif Input.is_action_pressed("quit"):
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get_tree().quit()
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elif Input.is_action_pressed("stop_speech"):
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Globals.tts.stop()
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://player.gd" type="Script" id=1]
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[node name="Player" type="Area2D"]
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script = ExtResource( 1 )
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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run/main_scene="res://main.tscn"
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[autoload]
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Globals="*res://Globals.gd"
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[editor_plugins]
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enabled=[ "accessibility" ]
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[input]
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speak_coordinates={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
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]
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}
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speak_heading={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":72,"unicode":0,"echo":false,"script":null)
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]
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}
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stop_speech={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
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]
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}
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quit={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
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]
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}
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