Remove sample game and refactor plugin for use in separate games. The standalone game will probably be refactored to an accessible starter game.

This commit is contained in:
Nolan Darilek 2019-09-09 14:53:44 -05:00
parent fc985bfd93
commit d42d913f29
9 changed files with 0 additions and 106 deletions

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extends Node
const TTS = preload("res://addons/godot-tts/godot_tts.gdns")
var tts
# Called when the node enters the scene tree for the first time.
func _ready():
tts = TTS.new()

13
main.gd
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extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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@ -1,10 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://main.gd" type="Script" id=1]
[ext_resource path="res://player.tscn" type="PackedScene" id=2]
[node name="Main" type="Node"]
editor/display_folded = true
script = ExtResource( 1 )
[node name="Player" parent="." instance=ExtResource( 2 )]

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extends Area2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
Globals.tts.speak("Hello, world.", true)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_just_pressed("speak_coordinates"):
Globals.tts.speak("%s, %s" % [position.x, position.y], true)
elif Input.is_action_just_pressed("speak_heading"):
Globals.tts.speak("%s degrees" % global_rotation_degrees, true)
elif Input.is_action_pressed("quit"):
get_tree().quit()
elif Input.is_action_pressed("stop_speech"):
Globals.tts.stop()

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://player.gd" type="Script" id=1]
[node name="Player" type="Area2D"]
script = ExtResource( 1 )

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
run/main_scene="res://main.tscn"
[autoload]
Globals="*res://Globals.gd"
[editor_plugins]
enabled=[ "accessibility" ]
[input]
speak_coordinates={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
]
}
speak_heading={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":72,"unicode":0,"echo":false,"script":null)
]
}
stop_speech={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
]
}
quit={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}