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https://github.com/lightsoutgames/godot-accessibility.git
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Eliminate yield
in favor of _process
.
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parent
aea75e961e
commit
d6a6609673
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@ -494,10 +494,7 @@ var timer
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func unfocused():
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func unfocused():
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print_debug("Unfocused")
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print_debug("Unfocused")
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position_in_children = 0
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position_in_children = 0
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timer = weakref(node.get_tree().create_timer(1))
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timer = node.get_tree().create_timer(1)
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yield(timer.get_ref(), "timeout")
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if node.is_inside_tree() and not node.get_focus_owner():
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node.get_tree().root.warp_mouse(node.rect_global_position)
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func click_focused():
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func click_focused():
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if node.has_focus():
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if node.has_focus():
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@ -626,7 +623,8 @@ func _init(node):
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node.connect("item_selected", self, "tree_item_selected")
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node.connect("item_selected", self, "tree_item_selected")
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node.connect("tree_exiting", self, "queue_free", [], Object.CONNECT_DEFERRED)
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node.connect("tree_exiting", self, "queue_free", [], Object.CONNECT_DEFERRED)
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func _exit_tree():
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func _process(delta):
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if timer != null and timer.get_ref():
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if timer and timer.time_left <= 0:
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timer.get_ref().emit_signal("timeout")
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if node.is_inside_tree() and not node.get_focus_owner():
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timer.get_ref().unreference()
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node.get_tree().root.warp_mouse(node.rect_global_position)
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timer = null
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