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https://github.com/lightsoutgames/godot-accessibility.git
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Initial focus is set, and focus changes are reported.
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@ -10,20 +10,26 @@ func augment_node(node):
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func augment_tree(node):
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func augment_tree(node):
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augment_node(node)
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augment_node(node)
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for child in node.get_children():
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for child in node.get_children():
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augment_node(child)
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augment_tree(child)
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func set_initial_screen_focus(screen):
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func set_initial_screen_focus(screen):
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print("Screen ",screen)
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self.augment_tree(get_tree().root)
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var focus
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var focus = find_focusable_control(get_tree().root)
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var root = get_tree().root
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print("Focus ",focus, focus.is_in_group("accessible"))
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augment_tree(root)
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if not focus:
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if screen == "3D":
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return
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focus = root.find_node("ToolButton", true, false)
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if focus is Control:
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print("Focus ",focus)
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focus.grab_click_focus()
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focus.grab_click_focus()
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focus.grab_focus()
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focus.grab_focus()
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func find_focusable_control(node):
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if node is Control and node.is_visible_in_tree() and (node.focus_mode == Control.FOCUS_CLICK or node.focus_mode == Control.FOCUS_ALL):
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return node
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for child in node.get_children():
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var result = find_focusable_control(child)
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if result:
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return result
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return null
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func set_initial_scene_focus(scene):
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func set_initial_scene_focus(scene):
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print("Set focus in scene")
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print("Set focus in scene")
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@ -6,18 +6,17 @@ func focused():
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print("Focus entered.", self.node)
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print("Focus entered.", self.node)
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func unfocused():
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func unfocused():
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print("Unfocused", self.node)
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pass
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func gui_input():
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func gui_input(event):
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print("GUI input.")
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pass
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func _init(node):
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func _init(node):
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if node.is_in_group("accessible"):
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if node.is_in_group("accessible"):
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return
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return
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node.add_to_group("accessible")
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node.add_to_group("accessible")
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print(node.get_path())
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self.node = node
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self.node = node
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self.node.set_focus_mode(Control.FOCUS_ALL)
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# self.node.set_focus_mode(Control.FOCUS_ALL)
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self.node.connect("focus_entered", self, "focused")
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self.node.connect("focus_entered", self, "focused")
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self.node.connect("mouse_entered", self, "focused")
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self.node.connect("mouse_entered", self, "focused")
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self.node.connect("focus_exited", self, "unfocused")
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self.node.connect("focus_exited", self, "unfocused")
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