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https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-22 03:45:56 +00:00
Apparently these _s aren't needed.
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@ -3,12 +3,12 @@ extends EditorPlugin
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var Accessible = preload("accessible.gd")
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func _augment_node(node):
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func augment_node(node):
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if node is Control:
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node.set_focus_mode(Control.FOCUS_ALL)
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Accessible.new(node)
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func _set_initial_screen_focus(screen):
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func set_initial_screen_focus(screen):
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print("Screen ",screen)
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var focus
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var root = self
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@ -20,13 +20,13 @@ func _set_initial_screen_focus(screen):
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focus.grab_click_focus()
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focus.grab_focus()
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func _set_initial_scene_focus(scene):
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func set_initial_scene_focus(scene):
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print("Set focus in scene")
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func _enter_tree():
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get_tree().connect("node_added", self, "_augment_node")
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connect("scene_changed", self, "_set_initial_scene_focus")
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connect("main_screen_changed", self, "_set_initial_screen_focus")
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get_tree().connect("node_added", self, "augment_node")
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connect("scene_changed", self, "set_initial_scene_focus")
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connect("main_screen_changed", self, "set_initial_screen_focus")
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func _exit_tree():
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# Clean-up of the plugin goes here
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@ -2,21 +2,21 @@ extends Object
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var node
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func _focused():
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func focused():
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print("Focus entered.")
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func _unfocused():
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func unfocused():
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print("Unfocused")
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func _gui_input():
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func gui_input():
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print("GUI input.")
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func _init(node):
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# print(node.get_path())
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self.node = node
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self.node.connect("focus_entered", self, "_focused")
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self.node.connect("mouse_entered", self, "_focused")
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self.node.connect("focus_exited", self, "_unfocused")
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self.node.connect("mouse_exited", self, "_unfocused")
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self.node.connect("gui_input", self, "_gui_input")
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self.node.connect("focus_entered", self, "focused")
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self.node.connect("mouse_entered", self, "focused")
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self.node.connect("focus_exited", self, "unfocused")
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self.node.connect("mouse_exited", self, "unfocused")
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self.node.connect("gui_input", self, "gui_input")
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self.node.connect("tree_exiting", self, "free")
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