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https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-24 21:05:57 +00:00
Check for the presence of added methods so the plugin will partially work on unpatched engines.
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parent
d0afc9e4e3
commit
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@ -33,11 +33,17 @@ func click(item := node, button_index = BUTTON_LEFT):
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node.get_tree().input_event(click)
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node.get_tree().input_event(click)
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func guess_label():
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func guess_label():
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var parent = node.get_parent()
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var tokens = PoolStringArray([])
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while parent:
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var to_check = node
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if parent is EditorProperty and parent.label:
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while to_check:
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return parent.label
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if to_check is EditorProperty and to_check.label:
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parent = parent.get_parent()
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tokens.append(to_check.label)
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if (to_check is EditorProperty or to_check.get_class() == "EditorInspectorCategory") and to_check.get_tooltip_text():
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tokens.append(to_check.get_tooltip_text())
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var label = tokens.join(": ")
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if label:
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return label
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to_check = to_check.get_parent()
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func close_key_event_dialog():
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func close_key_event_dialog():
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node.get_ok().emit_signal("pressed")
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node.get_ok().emit_signal("pressed")
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@ -252,12 +258,13 @@ func tree_item_selected():
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if button_count != 0:
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if button_count != 0:
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button_index = 0
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button_index = 0
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tokens.append(str(button_count) + " " + singular_or_plural(button_count, "button", "buttons"))
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tokens.append(str(button_count) + " " + singular_or_plural(button_count, "button", "buttons"))
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var button_tooltip = cell.get_button_tooltip(i, button_index)
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if cell.has_method("get_button_tooltip"):
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if button_tooltip:
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var button_tooltip = cell.get_button_tooltip(i, button_index)
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tokens.append(button_tooltip)
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if button_tooltip:
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tokens.append("button")
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tokens.append(button_tooltip)
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if button_count > 1:
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tokens.append("button")
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tokens.append("Use Home and End to switch focus.")
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if button_count > 1:
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tokens.append("Use Home and End to switch focus.")
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tts.speak(tokens.join(": "), true)
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tts.speak(tokens.join(": "), true)
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func tree_item_multi_select(item, column, selected):
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func tree_item_multi_select(item, column, selected):
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@ -297,7 +304,7 @@ func tree_input(event):
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new_button_index -= 1
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new_button_index -= 1
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if new_button_index < 0:
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if new_button_index < 0:
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new_button_index = item.get_button_count(column) - 1
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new_button_index = item.get_button_count(column) - 1
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if new_button_index != button_index:
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if new_button_index != button_index and item.has_method("get_button_tooltip"):
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button_index = new_button_index
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button_index = new_button_index
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var tokens = PoolStringArray([])
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var tokens = PoolStringArray([])
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var tooltip = item.get_button_tooltip(column, button_index)
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var tooltip = item.get_button_tooltip(column, button_index)
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