mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-24 21:05:57 +00:00
Accessibility configurable from project settings
- Move settings from separate .INI to project settings - Replace autoloaded TTS instance with dependency injection - Make loggin configurable Inspiration for how to do project settings: WAT-Sharp
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@ -1,7 +1,13 @@
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extends Node
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var TTS
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var node
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var should_stop_on_focus = true
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var logging
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var position_in_children = 0
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var column_in_row = 0
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@ -15,7 +21,8 @@ func get_siblings():
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func click(item := node, button_index = BUTTON_LEFT):
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print_debug("Click")
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if logging:
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print_debug("Click")
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var click = InputEventMouseButton.new()
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click.button_index = button_index
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click.pressed = true
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@ -77,7 +84,7 @@ func _accept_dialog_focused():
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func _accept_dialog_about_to_show():
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_accept_dialog_speak()
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ScreenReader.should_stop_on_focus = false
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should_stop_on_focus = false
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func _basebutton_button_down():
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@ -181,7 +188,8 @@ func item_list_item_focused(idx):
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func item_list_focused():
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var count = node.get_item_count()
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var selected = node.get_selected_items()
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print_debug(selected)
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if logging:
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print_debug(selected)
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if len(selected) == 0:
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if node.get_item_count() == 0:
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return TTS.speak("list, 0 items", false)
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@ -312,7 +320,8 @@ func popup_menu_focused():
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func popup_menu_item_id_focused(index):
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print_debug("item id focus %s" % index)
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if logging:
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print_debug("item id focus %s" % index)
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var tokens = PoolStringArray([])
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var shortcut = node.get_item_shortcut(index)
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var name
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@ -586,10 +595,11 @@ func tab_container_input(event):
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func focused():
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print_debug("Focus: %s" % node)
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if ScreenReader.should_stop_on_focus:
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if logging:
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print_debug("Focus: %s" % node)
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if should_stop_on_focus:
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TTS.stop()
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ScreenReader.should_stop_on_focus = true
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should_stop_on_focus = true
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if not node is Label:
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var label = _guess_label()
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if label:
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@ -633,7 +643,8 @@ func focused():
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tree_focused()
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else:
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TTS.speak(node.get_class(), true)
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print_debug("No handler")
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if logging:
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print_debug("No handler")
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if node.hint_tooltip and not spoke_hint_tooltip:
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TTS.speak(node.hint_tooltip, false)
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spoke_hint_tooltip = false
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@ -733,7 +744,9 @@ func editor_inspector_section_input(event):
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TTS.speak("collapsed", true)
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func _init(node):
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func _init(node, tts, console_logging: bool):
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TTS = tts
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logging = console_logging
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name = "Accessible for " + node.name
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if node.is_in_group("accessible"):
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return
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47
Plugin.gd
47
Plugin.gd
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@ -1,11 +1,36 @@
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tool
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extends EditorPlugin
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var TTS
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var TtsClass = preload("../godot-tts/TTS.gd")
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var ScreenReader = preload("ScreenReader.gd")
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var screen_reader
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func _initialise_settings() -> void:
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_add_setting("In_Editor", TYPE_BOOL, true)
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_add_setting("Logging", TYPE_BOOL, true)
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_add_setting("Speech_Rate", TYPE_INT, 50)
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ProjectSettings.save()
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func _add_setting(title: String, type: int, value, hint_type: int = -1, hint_string = "") -> void:
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title = title.insert(0, "Accessibility/")
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if ProjectSettings.has_setting(title):
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return
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ProjectSettings.set(title, value)
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var prop: Dictionary = {}
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prop["name"] = title
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prop["type"] = type
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if hint_type > -1:
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prop["hint"] = hint_type
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prop["hint_string"] = hint_string
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ProjectSettings.add_property_info(prop)
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func set_initial_screen_focus(screen):
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if not screen_reader.enabled:
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return
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@ -22,19 +47,13 @@ func set_initial_screen_focus(screen):
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func _enter_tree():
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var editor_accessibility_enabled = true
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add_autoload_singleton("TTS", "res://addons/godot-tts/TTS.gd")
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var rate = TTS.normal_rate
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var config = ConfigFile.new()
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var err = config.load("res://.godot-accessibility-editor-settings.ini")
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if not err:
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editor_accessibility_enabled = config.get_value(
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"global", "editor_accessibility_enabled", true
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)
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rate = config.get_value("speech", "rate", 50)
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if editor_accessibility_enabled:
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TTS.call_deferred("_set_rate", rate)
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screen_reader = ScreenReader.new()
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_initialise_settings()
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TTS = TtsClass.new()
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var rate = ProjectSettings.get_setting("Accessibility/Speech_Rate")
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TTS.call_deferred("_set_rate", rate)
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var logging = ProjectSettings.get_setting("Accessibility/Logging")
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if ProjectSettings.get_setting("Accessibility/In_Editor"):
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screen_reader = ScreenReader.new(TTS, logging)
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screen_reader.enable_focus_mode = true
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get_tree().root.call_deferred("add_child", screen_reader)
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add_custom_type("ScreenReader", "Node", preload("ScreenReader.gd"), null)
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@ -48,7 +67,7 @@ var _focus_loss_interval = 0
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func _process(delta):
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if not screen_reader.enabled:
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if not screen_reader or not screen_reader.enabled:
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return
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var focus = screen_reader.find_focusable_control(get_tree().root)
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focus = focus.get_focus_owner()
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@ -11,6 +11,10 @@ signal swipe_down
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var Accessible = preload("Accessible.gd")
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var TTS
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var logging
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export var enabled = true setget _set_enabled, _get_enabled
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export var min_swipe_distance = 5
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@ -21,8 +25,6 @@ export var explore_by_touch_interval = 200
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export var enable_focus_mode = false
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var should_stop_on_focus = true
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func _set_enabled(v):
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if enabled:
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augment_tree(get_tree().root)
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@ -40,7 +42,7 @@ func augment_node(node):
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if not enabled:
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return
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if node is Control:
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Accessible.new(node)
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Accessible.new(node, TTS, logging)
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func augment_tree(node):
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@ -67,6 +69,11 @@ func find_focusable_control(node):
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return null
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func _init(tts, console_logging: bool):
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TTS = tts
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logging = console_logging
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func _enter_tree():
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pause_mode = Node.PAUSE_MODE_PROCESS
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if enabled:
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