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https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-21 19:45:55 +00:00
Begin adding support to enable/disable screen reader.
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parent
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commit
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@ -11,6 +11,8 @@ signal swipe_down
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var Accessible = preload("Accessible.gd")
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export var enabled = true setget _set_enabled, _get_enabled
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export var min_swipe_distance = 5
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export var tap_execute_interval = 125
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@ -19,6 +21,16 @@ export var explore_by_touch_interval = 200
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var focus_restore_timer
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func _set_enabled(v):
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if enabled:
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augment_tree(get_tree().root)
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else:
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pass
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enabled = v
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func _get_enabled():
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return enabled
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func focused(node):
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focus_restore_timer = null
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@ -29,6 +41,8 @@ func unfocused(node):
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focus_restore_timer = get_tree().create_timer(0.2)
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func augment_node(node):
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if not enabled:
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return
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if node is Control:
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Accessible.new(node)
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if not node.is_connected("focus_entered", self, "focused"):
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@ -41,6 +55,8 @@ func augment_node(node):
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node.connect("mouse_exited", self, "unfocused", [node])
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func augment_tree(node):
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if not enabled:
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return
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if node is Accessible:
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return
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augment_node(node)
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@ -77,7 +93,8 @@ func set_initial_scene_focus(scene):
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focus.grab_focus()
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func _enter_tree():
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augment_tree(get_tree().root)
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if enabled:
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augment_tree(get_tree().root)
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get_tree().connect("node_added", self, "augment_node")
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connect("swipe_right", self, "swipe_right")
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connect("swipe_left", self, "swipe_left")
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@ -139,6 +156,8 @@ var explore_by_touch = false
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var tap_count = 0
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func _input(event):
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if not enabled:
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return
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if event is InputEventScreenTouch:
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get_tree().set_input_as_handled()
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if touch_index and event.index != touch_index:
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@ -178,6 +197,8 @@ func _input(event):
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get_tree().set_input_as_handled()
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func _process(delta):
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if not enabled:
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return
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if touch_stop_time and OS.get_ticks_msec() - touch_stop_time >= tap_execute_interval and tap_count != 0:
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touch_stop_time = null
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if tap_count == 2:
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