tool extends EditorPlugin var Accessible = preload("accessible.gd") func augment_node(node): if node is Control: Accessible.new(node) func augment_tree(node): augment_node(node) for child in node.get_children(): augment_node(child) func set_initial_screen_focus(screen): print("Screen ",screen) var focus var root = get_tree().root augment_tree(root) if screen == "3D": focus = root.find_node("ToolButton", true, false) print("Focus ",focus) focus.grab_click_focus() focus.grab_focus() func set_initial_scene_focus(scene): print("Set focus in scene") func _enter_tree(): get_tree().connect("node_added", self, "augment_node") connect("scene_changed", self, "set_initial_scene_focus") connect("main_screen_changed", self, "set_initial_screen_focus") func _exit_tree(): # Clean-up of the plugin goes here pass