tool extends EditorPlugin var ScreenReader = preload("ScreenReader.gd") var screen_reader func _enter_tree(): var editor_accessibility_enabled = true var rate = 50 var config = ConfigFile.new() var err = config.load("res://.godot-accessibility-editor-settings.ini") if not err: editor_accessibility_enabled = config.get_value( "global", "editor_accessibility_enabled", true ) rate = config.get_value("speech", "rate", 50) add_autoload_singleton("TTS", "res://addons/godot-tts/TTS.gd") if editor_accessibility_enabled: TTS.call_deferred("_set_rate", rate) screen_reader = ScreenReader.new() screen_reader.enable_focus_mode = true get_tree().root.call_deferred("add_child", screen_reader) call_deferred("connect", "scene_changed", screen_reader, "set_initial_scene_focus") call_deferred("connect", "main_screen_changed", screen_reader, "set_initial_screen_focus") add_custom_type("ScreenReader", "Node", preload("ScreenReader.gd"), null) func _exit_tree(): remove_custom_type("ScreenReader") var _focus_loss_interval = 0 func _process(delta): if not screen_reader.enabled: return var focus = screen_reader._find_focusable_control(get_tree().root) focus = focus.get_focus_owner() if focus: _focus_loss_interval = 0 else: _focus_loss_interval += delta if _focus_loss_interval >= 0.2: _focus_loss_interval = 0 focus = screen_reader._find_focusable_control(get_tree().root) focus.grab_focus() focus.grab_click_focus()