tool extends EditorPlugin var ScreenReader = preload("ScreenReader.gd") var screen_reader func _enter_tree(): var editor_accessibility_enabled = true var rate = 50 var config = ConfigFile.new() var err = config.load("res://.godot-accessibility-editor-settings.ini") if not err: editor_accessibility_enabled = config.get_value("global", "editor_accessibility_enabled", true) rate = config.get_value("speech", "rate", 50) add_autoload_singleton("TTS", "res://addons/godot-tts/TTS.gd") if editor_accessibility_enabled: TTS.call_deferred("set_rate", rate) screen_reader = ScreenReader.new() get_tree().root.call_deferred("add_child", screen_reader) call_deferred("connect", "scene_changed", screen_reader, "set_initial_scene_focus") call_deferred("connect", "main_screen_changed", screen_reader, "set_initial_screen_focus") add_custom_type("ScreenReader", "Node", preload("ScreenReader.gd"), null) func _exit_tree(): remove_custom_type("ScreenReader")