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* Reference godot-tts addon via `res://addons/godot-tts`. * Add notification handler to eventually trap window close, doesn't currently seem to work.
9 lines
184 B
GDScript
9 lines
184 B
GDScript
extends Node
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const TTS = preload("res://addons/godot-tts/godot_tts.gdns")
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var tts
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# Called when the node enters the scene tree for the first time.
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func _ready():
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tts = TTS.new()
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