mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-14 01:15:56 +00:00
Nolan Darilek
744e2727db
* Add an action to autoclose the dialog for setting keybindings after 5 seconds, thus allowing capturing keys to attach to actions. * Remove "Hello, world." from global script and move it into player. * Add commands to speak coordinates, headings, and to stop speech. * Add Quit command. * Announce new screen on change. * Other minor cleanups.
50 lines
1.5 KiB
Plaintext
50 lines
1.5 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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run/main_scene="res://main.tscn"
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[autoload]
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Globals="*res://Globals.gd"
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[editor_plugins]
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enabled=[ "accessibility" ]
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[input]
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speak_coordinates={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
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]
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}
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speak_heading={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":72,"unicode":0,"echo":false,"script":null)
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]
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}
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stop_speech={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
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]
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}
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quit={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
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]
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}
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