mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-14 09:25:56 +00:00
32 lines
816 B
GDScript
32 lines
816 B
GDScript
tool
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extends EditorPlugin
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var Accessible = preload("accessible.gd")
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func augment_node(node):
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if node is Control:
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node.set_focus_mode(Control.FOCUS_ALL)
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Accessible.new(node)
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func set_initial_screen_focus(screen):
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print("Screen ",screen)
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var focus
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var root = get_tree().root
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if screen == "3D":
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focus = root.find_node("ToolButton", true, false)
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print("Focus ",focus)
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focus.grab_click_focus()
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focus.grab_focus()
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func set_initial_scene_focus(scene):
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print("Set focus in scene")
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func _enter_tree():
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get_tree().connect("node_added", self, "augment_node")
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connect("scene_changed", self, "set_initial_scene_focus")
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connect("main_screen_changed", self, "set_initial_screen_focus")
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func _exit_tree():
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# Clean-up of the plugin goes here
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pass
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