godot-accessibility/addons/accessibility/accessible.gd

26 lines
646 B
GDScript

extends Object
var node
func focused():
print("Focus entered.")
func unfocused():
print("Unfocused")
func gui_input():
print("GUI input.")
func _init(node):
if node.is_in_group("accessible"):
return
node.add_to_group("accessible")
# print(node.get_path())
self.node = node
self.node.connect("focus_entered", self, "focused")
self.node.connect("mouse_entered", self, "focused")
self.node.connect("focus_exited", self, "unfocused")
self.node.connect("mouse_exited", self, "unfocused")
self.node.connect("gui_input", self, "gui_input")
self.node.connect("tree_exiting", self, "free")