mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-14 09:25:56 +00:00
Nolan Darilek
2ee04f5978
* Reference godot-tts addon via `res://addons/godot-tts`. * Add notification handler to eventually trap window close, doesn't currently seem to work.
62 lines
1.7 KiB
GDScript
62 lines
1.7 KiB
GDScript
tool
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extends EditorPlugin
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var Accessible = preload("accessible.gd")
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const TTS = preload("res://addons/godot-tts/godot_tts.gdns")
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var tts
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func augment_node(node):
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if node is Control:
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Accessible.new(tts, node)
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func augment_tree(node):
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augment_node(node)
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for child in node.get_children():
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augment_tree(child)
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func set_initial_screen_focus(screen):
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tts.speak(screen, true)
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var control = find_focusable_control(get_tree().root)
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if control.get_focus_owner() != null:
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return
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self.augment_tree(get_tree().root)
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var focus = find_focusable_control(get_tree().root)
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if not focus:
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return
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focus.grab_click_focus()
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focus.grab_focus()
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func find_focusable_control(node):
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if node is Control and node.is_visible_in_tree() and (node.focus_mode == Control.FOCUS_CLICK or node.focus_mode == Control.FOCUS_ALL):
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return node
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for child in node.get_children():
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var result = find_focusable_control(child)
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if result:
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return result
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return null
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func set_initial_scene_focus(scene):
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print("Set focus in scene")
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self.augment_tree(get_tree().root)
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var focus = find_focusable_control(get_tree().root)
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if not focus:
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return
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focus.grab_click_focus()
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focus.grab_focus()
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func _enter_tree():
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tts = TTS.new()
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get_tree().connect("node_added", self, "augment_tree")
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connect("scene_changed", self, "set_initial_scene_focus")
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connect("main_screen_changed", self, "set_initial_screen_focus")
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func _exit_tree():
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# Clean-up of the plugin goes here
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pass
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func _notification(what):
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print("Notified: %s" % what)
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if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
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print("User requested the project to quit")
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