mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-09 15:35:55 +00:00
75 lines
2.3 KiB
GDScript
75 lines
2.3 KiB
GDScript
tool
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extends Node
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var Accessible = preload("Accessible.gd")
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var focus_restore_timer = Timer.new()
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func focused(node):
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focus_restore_timer.stop()
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func click_focused(node):
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pass
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func restore_focus():
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var focus = find_focusable_control(get_tree().root)
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if focus and not focus.get_focus_owner():
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print("Restoring focus.")
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focus.grab_focus()
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focus.grab_click_focus()
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func unfocused(node):
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focus_restore_timer.start(0.2)
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func augment_node(node):
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if node is Control:
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Accessible.new(node)
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if not node.is_connected("focus_entered", self, "focused"):
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node.connect("focus_entered", self, "focused", [node])
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if not node.is_connected("mouse_entered", self, "click_focused"):
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node.connect("mouse_entered", self, "click_focused", [node])
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if not node.is_connected("focus_exited", self, "unfocused"):
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node.connect("focus_exited", self, "unfocused", [node])
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if not node.is_connected("mouse_exited", self, "unfocused"):
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node.connect("mouse_exited", self, "unfocused", [node])
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func augment_tree(node):
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augment_node(node)
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for child in node.get_children():
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augment_tree(child)
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func set_initial_screen_focus(screen):
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TTS.speak("%s: screen" % screen, false)
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var control = find_focusable_control(get_tree().root)
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if control.get_focus_owner() != null:
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return
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self.augment_tree(get_tree().root)
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var focus = find_focusable_control(get_tree().root)
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if not focus:
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return
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focus.grab_click_focus()
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focus.grab_focus()
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func find_focusable_control(node):
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if node is Control and node.is_visible_in_tree() and (node.focus_mode == Control.FOCUS_CLICK or node.focus_mode == Control.FOCUS_ALL):
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return node
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for child in node.get_children():
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var result = find_focusable_control(child)
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if result:
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return result
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return null
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func set_initial_scene_focus(scene):
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self.augment_tree(get_tree().root)
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var focus = find_focusable_control(get_tree().root)
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if not focus:
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return
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focus.grab_click_focus()
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focus.grab_focus()
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func _enter_tree():
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focus_restore_timer.one_shot = true
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focus_restore_timer.connect("timeout", self, "restore_focus")
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add_child(focus_restore_timer)
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get_tree().connect("node_added", self, "augment_tree")
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