godot-accessibility/addons/accessibility/accessibility.gd

31 lines
775 B
GDScript

tool
extends EditorPlugin
var Accessible = preload("accessible.gd")
func _augment_node(node):
if node is Control:
Accessible.new(node)
func _set_initial_screen_focus(screen):
var focus
var root = self
while root.get_parent() != null:
root = root.get_parent()
if screen == "3D":
focus = root.find_node("LineEdit", true, false)
print("Focus ",focus)
focus.grab_focus()
func _set_initial_scene_focus(scene):
print("Set focus in scene")
func _enter_tree():
get_tree().connect("node_added", self, "_augment_node")
connect("scene_changed", self, "_set_initial_scene_focus")
connect("main_screen_changed", self, "_set_initial_screen_focus")
func _exit_tree():
# Clean-up of the plugin goes here
pass