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A screen reader for the Godot UI
Nolan Darilek
744e2727db
* Add an action to autoclose the dialog for setting keybindings after 5 seconds, thus allowing capturing keys to attach to actions. * Remove "Hello, world." from global script and move it into player. * Add commands to speak coordinates, headings, and to stop speech. * Add Quit command. * Announce new screen on change. * Other minor cleanups. |
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addons/accessibility | ||
.gitignore | ||
Globals.gd | ||
godot_tts.gdnlib | ||
godot_tts.gdns | ||
LICENSE | ||
main.gd | ||
main.tscn | ||
player.gd | ||
player.tscn | ||
project.godot | ||
README.md |
Godot Accessibility Plugin
This plugin implements a simplistic screen reader for user interfaces created with the Godot game engine. The goal is to enable the creation of audio games with Godot, as well as to add accessibility functionality to traditional UI-centric games.