mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-09-18 18:05:56 +00:00
* Labels themselves don't have labels, so `guess_label()` on a `Label` returns null. * Remove unused `is_in_bar()` function. * Prepend `_` to more private function names.
725 lines
18 KiB
GDScript
725 lines
18 KiB
GDScript
extends Node
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var node
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var position_in_children = 0
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var column_in_row = 0
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func get_siblings():
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var parent = node.get_parent()
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if parent:
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return parent.get_children()
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return null
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func click(item := node, button_index = BUTTON_LEFT):
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print_debug("Click")
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var click = InputEventMouseButton.new()
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click.button_index = button_index
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click.pressed = true
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if item is Node:
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click.position = item.rect_global_position
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else:
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click.position = node.get_tree().root.get_mouse_position()
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node.get_tree().input_event(click)
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click.pressed = false
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node.get_tree().input_event(click)
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func _guess_label():
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if node is Label:
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return
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var tokens = PoolStringArray([])
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var to_check = node
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while to_check:
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if to_check.is_class("AcceptDialog"):
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return
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if to_check.is_class("EditorProperty") and to_check.label:
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tokens.append(to_check.label)
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if (
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(to_check.is_class("EditorProperty") or to_check.is_class("EditorInspectorCategory"))
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and to_check.get_tooltip_text()
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):
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tokens.append(to_check.get_tooltip_text())
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var label = tokens.join(": ")
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if label:
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return label
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for child in to_check.get_children():
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if child is Label:
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return child
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to_check = to_check.get_parent()
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func _accept_dialog_speak():
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if node.dialog_text != "":
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TTS.speak("dialog: %s" % node.dialog_text)
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func accept_dialog_focused():
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_accept_dialog_speak()
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if node.get_parent() and node.get_parent().is_class("ProjectSettingsEditor"):
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yield(node.get_tree().create_timer(5), "timeout")
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node.get_ok().emit_signal("pressed")
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func _accept_dialog_about_to_show():
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_accept_dialog_speak()
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func checkbox_focused():
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var tokens = PoolStringArray([])
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if node.text:
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tokens.append(node.text)
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if node.pressed:
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tokens.append("checked")
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else:
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tokens.append("unchecked")
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tokens.append(" checkbox")
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TTS.speak(tokens.join(" "), false)
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func _checkbox_or_checkbutton_toggled(checked):
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if node.has_focus():
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if checked:
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TTS.speak("checked", true)
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else:
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TTS.speak("unchecked", true)
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func _checkbutton_focused():
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var tokens = PoolStringArray([])
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if node.text:
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tokens.append(node.text)
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if node.pressed:
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tokens.append("checked")
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else:
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tokens.append("unchecked")
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tokens.append(" check button")
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TTS.speak(tokens.join(" "), false)
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var spoke_hint_tooltip
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func _button_focused():
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var tokens = PoolStringArray([])
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if node.text:
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tokens.append(node.text)
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elif node.hint_tooltip:
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spoke_hint_tooltip = true
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tokens.append(node.hint_tooltip)
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tokens.append("button")
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if node.disabled:
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tokens.append("disabled")
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TTS.speak(tokens.join(": "), false)
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func texturebutton_focused():
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var texture = node.texture_normal
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print_debug(texture.resource_name)
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print_debug(texture.resource_path)
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var rid = texture.get_rid()
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print_debug(rid)
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print_debug(rid.get_id())
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TTS.speak("button", false)
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func item_list_item_focused(idx):
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var tokens = PoolStringArray([])
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var text = node.get_item_text(idx)
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if text:
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tokens.append(text)
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text = node.get_item_tooltip(idx)
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if text:
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tokens.append(text)
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tokens.append("%s of %s" % [idx + 1, node.get_item_count()])
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TTS.speak(tokens.join(": "))
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func item_list_focused():
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var count = node.get_item_count()
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var selected = node.get_selected_items()
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print_debug(selected)
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if len(selected) == 0:
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if node.get_item_count() == 0:
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return TTS.speak("list, 0 items", false)
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selected = 0
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node.select(selected)
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node.emit_signal("item_list_item_selected", selected)
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else:
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selected = selected[0]
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position_in_children = selected
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item_list_item_focused(selected)
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func item_list_item_selected(index):
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item_list_item_focused(index)
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func item_list_multi_selected(index, selected):
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TTS.speak("Multiselect", false)
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func item_list_nothing_selected():
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TTS.speak("Nothing selected", true)
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func item_list_input(event):
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if event.is_action_pressed("ui_right") or event.is_action_pressed("ui_left"):
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return node.accept_event()
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var old_count = node.get_item_count()
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var old_pos = position_in_children
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if event.is_action_pressed("ui_up"):
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node.accept_event()
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if position_in_children == 0:
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return
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position_in_children -= 1
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elif event.is_action_pressed("ui_down"):
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node.accept_event()
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if position_in_children >= node.get_item_count() - 1:
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return
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position_in_children += 1
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elif event.is_action_pressed("ui_home"):
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node.accept_event()
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position_in_children = 0
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elif event.is_action_pressed("ui_end"):
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node.accept_event()
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position_in_children = node.get_item_count() - 1
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if old_pos != position_in_children:
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if position_in_children >= node.get_item_count():
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position_in_children = 0
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node.unselect_all()
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node.select(position_in_children)
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node.emit_signal("item_list_item_selected", position_in_children)
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item_list_item_focused(position_in_children)
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func label_focused():
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var text = node.text
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if text == "":
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text = "blank"
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TTS.speak(text, false)
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func line_edit_focused():
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var text = "blank"
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if node.secret:
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text = "password"
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elif node.text != "":
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text = node.text
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elif node.placeholder_text != "":
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text = node.placeholder_text
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var type = "editable text"
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if not node.editable:
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type = "text"
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TTS.speak("%s: %s" % [text, type], false)
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var old_text = ""
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var old_pos
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func line_edit_text_changed(text):
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if text == null or old_text == null:
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return
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if len(text) > len(old_text):
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for i in range(len(text)):
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if text.substr(i, 1) != old_text.substr(i, 1):
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TTS.speak(text.substr(i, 1))
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return
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else:
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for i in range(len(old_text)):
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if old_text.substr(i, 1) != text.substr(i, 1):
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TTS.speak(old_text.substr(i, 1))
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return
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func line_edit_input(event):
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var pos = node.caret_position
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if old_pos != null and old_pos != pos:
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var text = node.text
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if old_text == text:
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if pos > len(text) - 1:
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TTS.speak("blank", true)
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else:
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TTS.speak(text[pos], true)
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old_pos = pos
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elif old_pos == null:
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old_pos = pos
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old_text = node.text
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func menu_button_focused():
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var tokens = PoolStringArray([])
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if node.text:
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tokens.append(node.text)
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if node.hint_tooltip:
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tokens.append(node.hint_tooltip)
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spoke_hint_tooltip = true
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tokens.append("menu")
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TTS.speak(tokens.join(": "), false)
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func popup_menu_focused():
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TTS.speak("menu", false)
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func popup_menu_item_id_focused(index):
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print_debug("item id focus %s" % index)
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var tokens = PoolStringArray([])
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var shortcut = node.get_item_shortcut(index)
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var name
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if shortcut:
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name = shortcut.resource_name
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if name:
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tokens.append(name)
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var text = shortcut.get_as_text()
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if text != "None":
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tokens.append(text)
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var item = node.get_item_text(index)
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if item and item != name:
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tokens.append(item)
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var submenu = node.get_item_submenu(index)
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if submenu:
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tokens.append(submenu)
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tokens.append("menu")
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if node.is_item_checkable(index):
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if node.is_item_checked(index):
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tokens.append("checked")
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else:
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tokens.append("unchecked")
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var tooltip = node.get_item_tooltip(index)
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if tooltip:
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tokens.append(tooltip)
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var disabled = node.is_item_disabled(index)
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if disabled:
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tokens.append("disabled")
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tokens.append(str(index + 1) + " of " + str(node.get_item_count()))
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TTS.speak(tokens.join(": "), true)
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func popup_menu_item_id_pressed(index):
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if node.is_item_checkable(index):
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if node.is_item_checked(index):
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TTS.speak("checked", true)
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else:
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TTS.speak("unchecked", true)
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func range_focused():
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var tokens = PoolStringArray([])
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tokens.append(str(node.value))
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if node is HSlider:
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tokens.append("horizontal slider")
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elif node is VSlider:
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tokens.append("vertical slider")
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elif node is SpinBox:
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tokens.append("spin box")
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else:
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tokens.append("range")
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tokens.append("minimum %s" % node.min_value)
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tokens.append("maximum %s" % node.max_value)
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if OS.has_touchscreen_ui_hint():
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tokens.append("Swipe up and down to change.")
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TTS.speak(tokens.join(": "), false)
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func range_value_changed(value):
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if node.has_focus():
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TTS.speak("%s" % value, true)
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func text_edit_focus():
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var tokens = PoolStringArray([])
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if node.text:
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tokens.append(node.text)
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else:
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tokens.append("blank")
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if node.readonly:
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tokens.append("read-only edit text")
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else:
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tokens.append("edit text")
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TTS.speak(tokens.join(": "), false)
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func text_edit_input(event):
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pass
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var _last_tree_item_tokens
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func _tree_item_render():
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if not node.has_focus():
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return
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var cell = node.get_selected()
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var tokens = PoolStringArray([])
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for i in range(node.columns):
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if node.select_mode == Tree.SELECT_MULTI or cell.is_selected(i):
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var title = node.get_column_title(i)
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if title:
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tokens.append(title)
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var column_text = cell.get_text(i)
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if column_text:
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tokens.append(column_text)
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if cell.get_children():
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if cell.collapsed:
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tokens.append("collapsed")
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else:
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tokens.append("expanded")
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var button_count = cell.get_button_count(i)
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if button_count != 0:
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button_index = 0
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tokens.append(
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(
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str(button_count)
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+ " "
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+ TTS.singular_or_plural(button_count, "button", "buttons")
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)
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)
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var button_tooltip = cell.get_button_tooltip(i, button_index)
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if button_tooltip:
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tokens.append(button_tooltip)
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tokens.append("button")
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if button_count > 1:
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tokens.append("Use Home and End to switch focus.")
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tokens.append("tree item")
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if tokens != _last_tree_item_tokens:
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TTS.speak(tokens.join(": "), true)
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_last_tree_item_tokens = tokens
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var prev_selected_cell
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var button_index
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func _tree_item_or_cell_selected():
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button_index = null
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_tree_item_render()
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func tree_item_multi_selected(item, column, selected):
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if selected:
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TTS.speak("selected", true)
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else:
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TTS.speak("unselected", true)
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func _tree_input(event):
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if event.is_action_pressed("ui_up") or event.is_action_pressed("ui_down"):
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node.accept_event()
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var item = node.get_selected()
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var column
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if item:
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for i in range(node.columns):
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if item.is_selected(i):
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column = i
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break
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if item and event is InputEventKey and event.pressed and not event.echo:
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var area
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if column:
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area = node.get_item_area_rect(item, column)
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else:
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area = node.get_item_area_rect(item)
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var position = Vector2(
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node.rect_global_position.x + area.position.x + area.size.x / 2,
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node.rect_global_position.y + area.position.y + area.size.y / 2
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)
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node.get_tree().root.warp_mouse(position)
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if item and column != null and button_index != null:
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if event.is_action_pressed("ui_accept"):
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node.accept_event()
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return node.emit_signal("button_pressed", item, column, button_index + 1)
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var new_button_index = button_index
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if event.is_action_pressed("ui_home"):
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node.accept_event()
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new_button_index += 1
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if new_button_index >= item.get_button_count(column):
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new_button_index = 0
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elif event.is_action_pressed("ui_end"):
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node.accept_event()
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new_button_index -= 1
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if new_button_index < 0:
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new_button_index = item.get_button_count(column) - 1
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if new_button_index != button_index and item.has_method("get_button_tooltip"):
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button_index = new_button_index
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var tokens = PoolStringArray([])
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var tooltip = item.get_button_tooltip(column, button_index)
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if tooltip:
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tokens.append(tooltip)
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tokens.append("button")
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TTS.speak(tokens.join(": "), true)
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func tree_focused():
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_last_tree_item_tokens = null
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if node.get_selected():
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_tree_item_render()
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else:
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TTS.speak("tree", true)
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var _was_collapsed
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func _tree_item_collapsed(item):
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if node.has_focus():
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var selected = false
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for column in range(node.columns):
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if item.is_selected(column):
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selected = true
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break
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if selected and item.collapsed != _was_collapsed:
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if item.collapsed:
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TTS.speak("collapsed", true)
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else:
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TTS.speak("expanded", true)
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_was_collapsed = item.collapsed
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func progress_bar_focused():
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var percentage = int(node.ratio * 100)
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TTS.speak("%s percent" % percentage, false)
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TTS.speak("progress bar", false)
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var last_percentage_spoken
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var last_percentage_spoken_at = 0
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func progress_bar_value_changed(value):
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var percentage = node.value / (node.max_value - node.min_value) * 100
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percentage = int(percentage)
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if (
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percentage != last_percentage_spoken
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and OS.get_ticks_msec() - last_percentage_spoken_at >= 10000
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):
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TTS.speak("%s percent" % percentage)
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last_percentage_spoken_at = OS.get_ticks_msec()
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last_percentage_spoken = percentage
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func tab_container_focused():
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var text = node.get_tab_title(node.current_tab)
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text += ": tab: " + str(node.current_tab + 1) + " of " + str(node.get_tab_count())
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TTS.speak(text, false)
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func tab_container_tab_changed(tab):
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if node.has_focus():
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TTS.stop()
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tab_container_focused()
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func tab_container_input(event):
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var new_tab = node.current_tab
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if event.is_action_pressed("ui_right"):
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node.accept_event()
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new_tab += 1
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elif event.is_action_pressed("ui_left"):
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node.accept_event()
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new_tab -= 1
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if new_tab < 0:
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new_tab = node.get_tab_count() - 1
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elif new_tab >= node.get_tab_count():
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new_tab = 0
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if node.current_tab != new_tab:
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node.current_tab = new_tab
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func focused():
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print_debug("Focus: %s" % node)
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TTS.stop()
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if not node is Label:
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var label = _guess_label()
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if label:
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if label is Label:
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label = label.text
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if label and label != "":
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TTS.speak(label, false)
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if node is MenuButton:
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menu_button_focused()
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elif node is AcceptDialog:
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|
accept_dialog_focused()
|
|
elif node is CheckBox:
|
|
checkbox_focused()
|
|
elif node is CheckButton:
|
|
_checkbutton_focused()
|
|
elif node is Button:
|
|
_button_focused()
|
|
elif node.is_class("EditorInspectorSection"):
|
|
editor_inspector_section_focused()
|
|
elif node is ItemList:
|
|
item_list_focused()
|
|
elif node is Label or node is RichTextLabel:
|
|
label_focused()
|
|
elif node is LineEdit:
|
|
line_edit_focused()
|
|
elif node is LinkButton:
|
|
_button_focused()
|
|
elif node is PopupMenu:
|
|
popup_menu_focused()
|
|
elif node is ProgressBar:
|
|
progress_bar_focused()
|
|
elif node is Range:
|
|
range_focused()
|
|
elif node is TabContainer:
|
|
tab_container_focused()
|
|
elif node is TextEdit:
|
|
text_edit_focus()
|
|
elif node is TextureButton:
|
|
texturebutton_focused()
|
|
elif node is Tree:
|
|
tree_focused()
|
|
else:
|
|
TTS.speak(node.get_class(), true)
|
|
print_debug("No handler")
|
|
if node.hint_tooltip and not spoke_hint_tooltip:
|
|
TTS.speak(node.hint_tooltip, false)
|
|
spoke_hint_tooltip = false
|
|
|
|
|
|
func unfocused():
|
|
position_in_children = 0
|
|
|
|
|
|
func click_focused():
|
|
if node.has_focus():
|
|
return
|
|
if node.focus_mode == Control.FOCUS_ALL:
|
|
node.grab_focus()
|
|
|
|
|
|
func gui_input(event):
|
|
if (
|
|
event is InputEventKey
|
|
and Input.is_action_just_pressed("ui_accept")
|
|
and event.control
|
|
and event.alt
|
|
):
|
|
TTS.speak("click", false)
|
|
click()
|
|
elif event is InputEventKey and event.pressed and not event.echo and event.scancode == KEY_MENU:
|
|
node.get_tree().root.warp_mouse(node.rect_global_position)
|
|
return click(null, BUTTON_RIGHT)
|
|
if node is TabContainer:
|
|
return tab_container_input(event)
|
|
elif node is ItemList:
|
|
return item_list_input(event)
|
|
elif node is LineEdit:
|
|
return line_edit_input(event)
|
|
elif node is TextEdit:
|
|
return text_edit_input(event)
|
|
elif node is Tree:
|
|
return _tree_input(event)
|
|
elif node.is_class("EditorInspectorSection"):
|
|
return editor_inspector_section_input(event)
|
|
|
|
|
|
func _is_focusable(node):
|
|
if node.is_class("SceneTreeEditor"):
|
|
return false
|
|
if node.is_class("MultiMeshEditor"):
|
|
return false
|
|
if node.is_class("MeshInstanceEditor"):
|
|
return false
|
|
if node.is_class("SpriteEditor"):
|
|
return false
|
|
if node.is_class("Skeleton2DEditor"):
|
|
return false
|
|
if node.is_class("CollisionShape2DEditor"):
|
|
return false
|
|
if node is Panel:
|
|
return false
|
|
if node is TabContainer:
|
|
return true
|
|
if node.is_class("EditorInspectorSection"):
|
|
return true
|
|
if node is AcceptDialog:
|
|
return true
|
|
if node is Label and node.get_parent() and node.get_parent() is AcceptDialog:
|
|
return false
|
|
if (
|
|
node is Container
|
|
or node is Separator
|
|
or node is ScrollBar
|
|
or node is Popup
|
|
or node.get_class() == "Control"
|
|
):
|
|
return false
|
|
return true
|
|
|
|
|
|
func editor_inspector_section_focused():
|
|
var child = node.get_children()[0]
|
|
var tokens = PoolStringArray(["editor inspector section"])
|
|
if child is CanvasItem or child is Spatial:
|
|
var expanded = child.is_visible_in_tree()
|
|
if expanded:
|
|
tokens.append("expanded")
|
|
else:
|
|
tokens.append("collapsed")
|
|
TTS.speak(tokens.join(": "), false)
|
|
|
|
|
|
func editor_inspector_section_input(event):
|
|
if event.is_action_pressed("ui_accept"):
|
|
click()
|
|
var child = node.get_children()[0]
|
|
var expanded = child.is_visible_in_tree()
|
|
if expanded:
|
|
TTS.speak("expanded", true)
|
|
else:
|
|
TTS.speak("collapsed", true)
|
|
|
|
|
|
func _init(node):
|
|
if node.is_in_group("accessible"):
|
|
return
|
|
node.add_to_group("accessible")
|
|
add_to_group("accessibles")
|
|
node.add_child(self)
|
|
self.node = node
|
|
if _is_focusable(node):
|
|
node.set_focus_mode(Control.FOCUS_ALL)
|
|
var label = _guess_label()
|
|
if label and label is Label:
|
|
label.set_focus_mode(Control.FOCUS_NONE)
|
|
node.connect("focus_entered", self, "focused")
|
|
node.connect("mouse_entered", self, "click_focused")
|
|
node.connect("focus_exited", self, "unfocused")
|
|
node.connect("mouse_exited", self, "unfocused")
|
|
node.connect("gui_input", self, "gui_input")
|
|
if node is AcceptDialog:
|
|
node.connect("about_to_show", self, "_accept_dialog_about_to_show")
|
|
elif node is CheckBox or node is CheckButton:
|
|
node.connect("toggled", self, "_checkbox_or_checkbutton_toggled")
|
|
elif node is ItemList:
|
|
node.connect("item_selected", self, "item_list_item_selected")
|
|
node.connect("multi_selected", self, "item_list_multi_selected")
|
|
node.connect("nothing_selected", self, "item_list_nothing_selected")
|
|
elif node is LineEdit:
|
|
node.connect("text_changed", self, "line_edit_text_changed")
|
|
elif node is PopupMenu:
|
|
node.connect("id_focused", self, "popup_menu_item_id_focused")
|
|
node.connect("id_pressed", self, "popup_menu_item_id_pressed")
|
|
elif node is ProgressBar:
|
|
node.connect("value_changed", self, "progress_bar_value_changed")
|
|
elif node is Range:
|
|
node.connect("value_changed", self, "range_value_changed")
|
|
elif node is TabContainer:
|
|
node.connect("tab_changed", self, "tab_container_tab_changed")
|
|
elif node is Tree:
|
|
node.connect("item_collapsed", self, "_tree_item_collapsed")
|
|
node.connect("multi_selected", self, "tree_item_multi_selected")
|
|
if node.select_mode == Tree.SELECT_MULTI:
|
|
node.connect("cell_selected", self, "_tree_item_or_cell_selected")
|
|
else:
|
|
node.connect("item_selected", self, "_tree_item_or_cell_selected")
|
|
node.connect("tree_exiting", self, "queue_free", [], Object.CONNECT_DEFERRED)
|