mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-14 01:15:56 +00:00
53 lines
1.4 KiB
GDScript
53 lines
1.4 KiB
GDScript
tool
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extends Node
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var Accessible = preload("Accessible.gd")
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var TTS = preload("../godot-tts/TTS.gd")
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var tts
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func augment_node(node):
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if node is Control:
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Accessible.new(tts, node)
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func augment_tree(node):
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augment_node(node)
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for child in node.get_children():
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augment_tree(child)
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func set_initial_screen_focus(screen):
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tts.speak("%s: screen" % screen, false)
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var control = find_focusable_control(get_tree().root)
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if control.get_focus_owner() != null:
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return
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self.augment_tree(get_tree().root)
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var focus = find_focusable_control(get_tree().root)
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if not focus:
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return
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focus.grab_click_focus()
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focus.grab_focus()
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func find_focusable_control(node):
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if node is Control and node.is_visible_in_tree() and (node.focus_mode == Control.FOCUS_CLICK or node.focus_mode == Control.FOCUS_ALL):
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return node
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for child in node.get_children():
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var result = find_focusable_control(child)
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if result:
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return result
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return null
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func set_initial_scene_focus(scene):
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print("Set focus in scene")
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self.augment_tree(get_tree().root)
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var focus = find_focusable_control(get_tree().root)
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if not focus:
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return
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focus.grab_click_focus()
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focus.grab_focus()
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func _enter_tree():
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tts = TTS.new()
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tts.rate = 255
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get_tree().connect("node_added", self, "augment_tree")
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