A screen reader for the Godot UI
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Nolan Darilek 981606ab21 Refactor to support running both in the editor and in game UIs.
Here I add a `ScreenReader` `Node` which, when added to the `SceneTree`, should read the contents of any supported `Control`. I also do a bit of cleanup on filenames, as well as breaking the editor plugin support into its own class.
2019-09-24 09:01:37 -05:00
.gitignore Minor changes. 2019-09-07 12:26:50 -05:00
Accessible.gd Refactor to support running both in the editor and in game UIs. 2019-09-24 09:01:37 -05:00
LICENSE Update copyright holder. 2018-05-27 22:29:17 +00:00
plugin.cfg Refactor to support running both in the editor and in game UIs. 2019-09-24 09:01:37 -05:00
Plugin.gd Refactor to support running both in the editor and in game UIs. 2019-09-24 09:01:37 -05:00
README.md Fix typo. 2018-05-27 22:25:01 +00:00
ScreenReader.gd Refactor to support running both in the editor and in game UIs. 2019-09-24 09:01:37 -05:00

Godot Accessibility Plugin

This plugin implements a simplistic screen reader for user interfaces created with the Godot game engine. The goal is to enable the creation of audio games with Godot, as well as to add accessibility functionality to traditional UI-centric games.