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A screen reader for the Godot UI
Nolan Darilek
981606ab21
Here I add a `ScreenReader` `Node` which, when added to the `SceneTree`, should read the contents of any supported `Control`. I also do a bit of cleanup on filenames, as well as breaking the editor plugin support into its own class. |
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.gitignore | ||
Accessible.gd | ||
LICENSE | ||
plugin.cfg | ||
Plugin.gd | ||
README.md | ||
ScreenReader.gd |
Godot Accessibility Plugin
This plugin implements a simplistic screen reader for user interfaces created with the Godot game engine. The goal is to enable the creation of audio games with Godot, as well as to add accessibility functionality to traditional UI-centric games.