mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-14 01:15:56 +00:00
177 lines
5.2 KiB
GDScript
177 lines
5.2 KiB
GDScript
tool
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extends Node
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signal swipe_left
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signal swipe_right
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signal swipe_up
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signal swipe_down
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var Accessible = preload("Accessible.gd")
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var accessibles = []
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export var min_swipe_distance = 5
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export var tap_execute_interval = 125
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export var explore_by_touch_interval = 200
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var focus_restore_timer
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func focused(node):
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focus_restore_timer = null
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func click_focused(node):
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pass
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func unfocused(node):
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focus_restore_timer = get_tree().create_timer(0.2)
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func augment_node(node):
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if node is Control:
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var accessible = Accessible.new(node)
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accessibles.append(accessible)
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if not node.is_connected("focus_entered", self, "focused"):
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node.connect("focus_entered", self, "focused", [node])
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if not node.is_connected("mouse_entered", self, "click_focused"):
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node.connect("mouse_entered", self, "click_focused", [node])
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if not node.is_connected("focus_exited", self, "unfocused"):
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node.connect("focus_exited", self, "unfocused", [node])
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if not node.is_connected("mouse_exited", self, "unfocused"):
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node.connect("mouse_exited", self, "unfocused", [node])
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func augment_tree(node):
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if node is Accessible:
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return
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augment_node(node)
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for child in node.get_children():
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augment_tree(child)
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func set_initial_screen_focus(screen):
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TTS.speak("%s: screen" % screen, false)
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var control = find_focusable_control(get_tree().root)
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if control.get_focus_owner() != null:
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return
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self.augment_tree(get_tree().root)
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var focus = find_focusable_control(get_tree().root)
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if not focus:
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return
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focus.grab_click_focus()
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focus.grab_focus()
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func find_focusable_control(node):
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if node is Control and node.is_visible_in_tree() and (node.focus_mode == Control.FOCUS_CLICK or node.focus_mode == Control.FOCUS_ALL):
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return node
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for child in node.get_children():
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var result = find_focusable_control(child)
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if result:
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return result
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return null
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func set_initial_scene_focus(scene):
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self.augment_tree(get_tree().root)
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var focus = find_focusable_control(get_tree().root)
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if not focus:
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return
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focus.grab_click_focus()
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focus.grab_focus()
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func _enter_tree():
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get_tree().connect("node_added", self, "augment_tree")
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connect("swipe_right", self, "swipe_right")
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connect("swipe_left", self, "swipe_left")
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connect("swipe_up", self, "swipe_up")
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connect("swipe_down", self, "swipe_down")
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func _exit_tree():
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for accessible in accessibles:
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accessible.free()
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accessibles = []
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func press_and_release(action):
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var event = InputEventAction.new()
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event.action = action
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event.pressed = true
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get_tree().input_event(event)
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event.pressed = false
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get_tree().input_event(event)
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func swipe_right():
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press_and_release("ui_focus_next")
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func swipe_left():
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press_and_release("ui_focus_prev")
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func swipe_up():
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TTS.speak("Swipe up")
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func swipe_down():
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TTS.speak("Swipe down")
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var touch_index = null
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var touch_position = null
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var touch_start_time = null
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var touch_stop_time = null
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var explore_by_touch = false
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var tap_count = 0
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func _input(event):
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if event is InputEventScreenTouch:
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get_tree().set_input_as_handled()
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if touch_index and event.index != touch_index:
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return
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if event.pressed:
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touch_index = event.index
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touch_position = event.position
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touch_start_time = OS.get_ticks_msec()
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touch_stop_time = null
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else:
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touch_index = null
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var relative = event.position - touch_position
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if relative.length() < min_swipe_distance:
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tap_count += 1
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elif not explore_by_touch:
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if abs(relative.x) > abs(relative.y):
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if relative.x > 0:
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emit_signal("swipe_right")
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else:
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emit_signal("swipe_left")
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else:
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if relative.y > 0:
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emit_signal("swipe_down")
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else:
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emit_signal("swipe_up")
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touch_position = null
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touch_start_time = null
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touch_stop_time = OS.get_ticks_msec()
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explore_by_touch = false
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elif event is InputEventScreenDrag:
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if touch_index and event.index != touch_index:
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return
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if not explore_by_touch and OS.get_ticks_msec() - touch_start_time >= explore_by_touch_interval:
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explore_by_touch = true
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if event is InputEventMouseButton:
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if event.device == -1 and not explore_by_touch:
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get_tree().set_input_as_handled()
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func _process(delta):
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if touch_stop_time and OS.get_ticks_msec() - touch_stop_time >= tap_execute_interval and tap_count != 0:
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touch_stop_time = null
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if tap_count == 2:
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press_and_release("ui_accept")
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tap_count = 0
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if focus_restore_timer and focus_restore_timer.time_left <= 0:
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var focus = find_focusable_control(get_tree().root)
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if focus and not focus.get_focus_owner():
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print("Restoring focus.")
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focus.grab_focus()
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focus.grab_click_focus()
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