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A screen reader for the Godot UI
Nolan Darilek
ca73c2f255
When we unfocus, wait a second. If we don't have focus after the timer elapses, warp the mouse to the global coordinates. This seems to restore some semblance of focus whenever it is unset, while not breaking the case where a focus is set and the mouse suddenly jumps, thus changing the focus again. |
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.gitignore | ||
Accessible.gd | ||
icon.png | ||
LICENSE | ||
plugin.cfg | ||
Plugin.gd | ||
README.md | ||
ScreenReader.gd |
Godot Accessibility Plugin
This plugin implements a simplistic screen reader for user interfaces created with the Godot game engine. The goal is to enable the creation of audio games with Godot, as well as to add accessibility functionality to traditional UI-centric games.