A screen reader for the Godot UI
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Nolan Darilek e1d24a00a4 Basic support for Range.
Tested with `HSlider` and has basic support for other widget types, but I'm only adding support for what I'm immediately using or can access via the editor.
2019-10-18 10:58:16 -05:00
.gitignore Add ScreenReader as a custom node in the editor plugin. 2019-09-24 09:20:45 -05:00
Accessible.gd Basic support for Range. 2019-10-18 10:58:16 -05:00
LICENSE Update copyright holder. 2018-05-27 22:29:17 +00:00
plugin.cfg Refactor to support running both in the editor and in game UIs. 2019-09-24 09:01:37 -05:00
Plugin.gd Various changes: 2019-10-08 08:56:51 -05:00
README.md Fix typo. 2018-05-27 22:25:01 +00:00
ScreenReader.gd Set default rate to 100. 2019-10-10 09:49:33 -05:00

Godot Accessibility Plugin

This plugin implements a simplistic screen reader for user interfaces created with the Godot game engine. The goal is to enable the creation of audio games with Godot, as well as to add accessibility functionality to traditional UI-centric games.