mirror of
https://github.com/lightsoutgames/godot-accessibility.git
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Nolan Darilek
981606ab21
Here I add a `ScreenReader` `Node` which, when added to the `SceneTree`, should read the contents of any supported `Control`. I also do a bit of cleanup on filenames, as well as breaking the editor plugin support into its own class.
8 lines
137 B
INI
8 lines
137 B
INI
[plugin]
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name="Accessibility"
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description="An accessibility layer for Godot."
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author="Nolan Darilek"
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version="0.1.0"
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script="Plugin.gd"
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