godot-accessibility/plugin.cfg
Nolan Darilek 981606ab21 Refactor to support running both in the editor and in game UIs.
Here I add a `ScreenReader` `Node` which, when added to the `SceneTree`, should read the contents of any supported `Control`. I also do a bit of cleanup on filenames, as well as breaking the editor plugin support into its own class.
2019-09-24 09:01:37 -05:00

8 lines
137 B
INI

[plugin]
name="Accessibility"
description="An accessibility layer for Godot."
author="Nolan Darilek"
version="0.1.0"
script="Plugin.gd"