godot-accessibility/Plugin.gd

64 lines
1.7 KiB
GDScript

tool
extends EditorPlugin
var ScreenReader = preload("ScreenReader.gd")
var screen_reader
func set_initial_screen_focus(screen):
if not screen_reader.enabled:
return
TTS.speak("%s: screen" % screen, false)
var control = screen_reader.find_focusable_control(get_tree().root)
if control.get_focus_owner() != null:
return
screen_reader.augment_tree(get_tree().root)
var focus = screen_reader.find_focusable_control(get_tree().root)
if not focus:
return
focus.grab_click_focus()
focus.grab_focus()
func _enter_tree():
var editor_accessibility_enabled = true
add_autoload_singleton("TTS", "res://addons/godot-tts/TTS.gd")
var rate = TTS.normal_rate
var config = ConfigFile.new()
var err = config.load("res://.godot-accessibility-editor-settings.ini")
if not err:
editor_accessibility_enabled = config.get_value(
"global", "editor_accessibility_enabled", true
)
rate = config.get_value("speech", "rate", 50)
if editor_accessibility_enabled:
TTS.call_deferred("_set_rate", rate)
screen_reader = ScreenReader.new()
screen_reader.enable_focus_mode = true
get_tree().root.call_deferred("add_child", screen_reader)
add_custom_type("ScreenReader", "Node", preload("ScreenReader.gd"), null)
func _exit_tree():
remove_custom_type("ScreenReader")
var _focus_loss_interval = 0
func _process(delta):
if not screen_reader.enabled:
return
var focus = screen_reader.find_focusable_control(get_tree().root)
focus = focus.get_focus_owner()
if focus:
_focus_loss_interval = 0
else:
_focus_loss_interval += delta
if _focus_loss_interval >= 0.2:
_focus_loss_interval = 0
focus = screen_reader.find_focusable_control(get_tree().root)
focus.grab_focus()
focus.grab_click_focus()