This starter project sets up [Godot](https://godotengine.org) with the [accessibility](https://gitlab.com/lightsoutgames/godot-accessibility) and [TTS](https://gitlab.com/lightsoutgames/godot-tts) plugins so the editor is accessible.
* TTS is loaded in a global script which is available in every node. Run `TTS.speak("Text to speak", interrupt)` from anywhere in your code to speak something. See _scenes/Main.gd_ as an example.
* A Main scene with a script is created, and set as the launch scene.
## Accessibility tips
* Navigate to Editor -> Editor Settings -> External Editor, check the box, and enter a path to an accessible text editor. The embedded Godot script editor is not currently accessible, and may not be for a long time or at all.
## Testing
To ensure that speech works, once the editor has launched, pressing F5 should speak "Hello, world." Note that at this point the game is running and there's no way to quit. To get accessible functionality back, you'll need to alt-tab back to the editor window and press _F1_, _F2_ or _F3_ until your screen is changed. Launching a game from the editor removes focus from all nodes, and keyboard focus doesn't return until another is focused. These screen-switching commands set a focus and, in turn, get you up and running again.
## Updating
The accessibility plugin is a work in progress. As such, periodically you'll want to run this from within your game: