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Remove an input mapping that snuck in after testing.
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@ -24,11 +24,3 @@ TTS="*res://addons/godot-tts/TTS.gd"
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[editor_plugins]
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enabled=[ "godot-accessibility" ]
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[input]
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test={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":84,"unicode":0,"echo":false,"script":null)
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]
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}
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