Remove an input mapping that snuck in after testing.

This commit is contained in:
Nolan Darilek 2019-09-25 09:19:39 -05:00
parent ec823a9e53
commit 0f53e20018

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@ -24,11 +24,3 @@ TTS="*res://addons/godot-tts/TTS.gd"
[editor_plugins]
enabled=[ "godot-accessibility" ]
[input]
test={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":84,"unicode":0,"echo":false,"script":null)
]
}