mirror of
https://github.com/lightsoutgames/godot-accessible-starter.git
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Load ScreenReader
as a global, removing the need to instantiate one per scene.
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@ -6,6 +6,7 @@ This starter project sets up [Godot](https://godotengine.org) with the [accessib
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* Linux via Speech Dispatcher
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* Linux via Speech Dispatcher
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* Windows via Tolk, including SAPI support for anyone not using a screen reader (not yet tested but code is written)
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* Windows via Tolk, including SAPI support for anyone not using a screen reader (not yet tested but code is written)
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* Android
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## Usage
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## Usage
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@ -30,11 +31,12 @@ from within this repository and start building your game!
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* The accessibility plugin is automatically loaded, eliminating the need to use the inaccessible editor to enable it.
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* The accessibility plugin is automatically loaded, eliminating the need to use the inaccessible editor to enable it.
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* TTS is loaded in a global script which is available in every node. Run `TTS.speak("Text to speak", interrupt)` from anywhere in your code to speak something. See _scenes/Main.gd_ as an example.
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* TTS is loaded in a global script which is available in every node. Run `TTS.speak("Text to speak", interrupt)` from anywhere in your code to speak something. See _scenes/Main.gd_ as an example.
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* `ScreenReader` is also loaded as a global node, making in-game user interfaces automatically accessible.
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* A Main scene with a script is created, and set as the launch scene.
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* A Main scene with a script is created, and set as the launch scene.
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## Accessibility tips
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## Accessibility tips
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* Navigate to Editor -> Editor Settings -> External Editor, check the box, and enter a path to an accessible text editor. The embedded Godot script editor is not currently accessible, and may not be for a long time or at all.
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* Navigate to Editor -> Editor Settings -> External Editor, check the box, and enter a path to an accessible text editor. The embedded Godot script editor is not currently accessible, and may not be for a long time or at all. VSCode is a good option.
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## Testing
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## Testing
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@ -51,4 +53,4 @@ $ cd ..
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$ git commit godot-accessibility -m "Update accessibility plugin."
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$ git commit godot-accessibility -m "Update accessibility plugin."
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```
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```
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or something similar. Likewise, you'll also likely want to upgrade the godot-tts plugin from time to time.
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or something similar. Likewise, you'll also likely want to upgrade the godot-tts plugin from time to time, and check this starter for current suggested best practices.
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@ -19,6 +19,7 @@ run/main_scene="res://scenes/Main.tscn"
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[autoload]
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[autoload]
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ScreenReader="*res://addons/godot-accessibility/ScreenReader.gd"
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TTS="*res://addons/godot-tts/TTS.gd"
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TTS="*res://addons/godot-tts/TTS.gd"
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[editor_plugins]
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[editor_plugins]
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@ -1,10 +1,6 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://scenes/Main.gd" type="Script" id=1]
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[ext_resource path="res://scenes/Main.gd" type="Script" id=1]
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[ext_resource path="res://addons/godot-accessibility/ScreenReader.gd" type="Script" id=2]
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[node name="Main" type="Node"]
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[node name="Main" type="Node"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="ScreenReader" type="Node" parent="."]
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script = ExtResource( 2 )
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