diff --git a/README.md b/README.md index c3225b2..07e8700 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ This starter project sets up [Godot](https://godotengine.org) with the [accessib ## Supported platforms * Linux via Speech Dispatcher - * Windows via Tolk, including SAPI support for anyone not using a screen reader + * Windows via Tolk, including SAPI support for anyone not using a screen reader (not yet tested but code is written) ## Usage @@ -13,13 +13,10 @@ This starter project sets up [Godot](https://godotengine.org) with the [accessib $ git clone --recursive https://gitlab.com/lightsoutgames/godot-accessible-starter yourgame $ cd yourgame $ git remote rm origin +$ wget "https://gitlab.com/lightsoutgames/godot-tts/-/jobs/artifacts/master/download?job=publish" -O addons/godot-tts.zip +$ unzip -d addons addons/godot-tts.zip ``` -Next, download the latest [godot-tts plugin build](https://ci.appveyor.com/api/projects/ndarilek/godot-tts/artifacts/godot-tts.zip?job=Image:%20ubuntu) and unzip it in _addons/_. This will give you a directory layout including _addons/godot-tts/target_ and other directories containing the pre-built binaries for each platform. - -Then, as a bonus, [compile](https://docs.godotengine.org/en/3.1/development/compiling/) my [engine fork](https://github.com/ndarilek/godot/tree/accessibility). This step is optional. If you don't compile the fork, here are things that won't currently work, updated as PRs get merged: - * Navigating between buttons in tree columns won't work. This means you can't accessibly add input events to actions, for instance. - Finally run: ```bash