Update plugin and instantiate a ScreenReader node so in-game UIs (theoretically) speak.

This commit is contained in:
Nolan Darilek 2019-09-24 09:21:31 -05:00
parent 707e61606d
commit fc1e658950
2 changed files with 10 additions and 2 deletions

@ -1 +1 @@
Subproject commit 981606ab2183df7fd36f7211cf6bc7ea7b084e0c Subproject commit e82fd7f8b8f80a346eda93caae015fd84876b935

View File

@ -1,6 +1,14 @@
[gd_scene load_steps=2 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/Main.gd" type="Script" id=1] [ext_resource path="res://scenes/Main.gd" type="Script" id=1]
[ext_resource path="res://addons/godot-accessibility/ScreenReader.gd" type="Script" id=2]
[ext_resource path="res://addons/godot-accessibility/icon.png" type="Texture" id=3]
[node name="Main" type="Node"] [node name="Main" type="Node"]
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="ScreenReader" type="Node" parent="."]
script = ExtResource( 2 )
__meta__ = {
"_editor_icon": ExtResource( 3 )
}