godot-tts/src/lib.rs

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2018-06-13 12:14:03 +00:00
#[macro_use]
extern crate gdnative as godot;
#[cfg(unix)]
extern crate speech_dispatcher;
#[cfg(windows)]
extern crate tolk;
#[cfg(unix)]
use speech_dispatcher::{Connection, Mode, Priority};
#[cfg(windows)]
use tolk::Tolk;
godot_class! {
class TTS: godot::Object {
fields {
#[cfg(unix)]
connection: Connection,
#[cfg(windows)]
tolk: Tolk,
}
setup(_builder) {
}
constructor(header) {
TTS {
header,
#[cfg(unix)]
connection: Connection::open("godot", "godot", "godot", Mode::Single),
#[cfg(windows)]
tolk: Tolk::new(),
}
}
export fn speak(&mut self) {
#[cfg(unix)]
{
self.connection.say(Priority::Important, "Hello, world.".to_string());
}
}
}
}
fn init(handle: godot::init::InitHandle) {
TTS::register_class(handle);
}
godot_gdnative_init!();
godot_nativescript_init!(init);
godot_gdnative_terminate!();