godot-tts/.github/workflows/build.yml

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name: Build
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on:
push:
pull_request:
jobs:
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check:
name: Check
strategy:
matrix:
os: [windows-latest, ubuntu-latest, macos-latest]
runs-on: ${{ matrix.os }}
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steps:
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- uses: actions/checkout@v2
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- uses: Swatinem/rust-cache@v1
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- run: sudo apt-get update; sudo apt-get install -y libspeechd-dev
if: ${{ runner.os == 'Linux' }}
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- run: |
choco install -qy llvm
echo LIBCLANG_PATH=c:\program` files\llvm\bin >> $Env:GITHUB_ENV
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if: ${{ runner.os == 'Windows' }}
- uses: actions-rs/toolchain@v1
with:
profile: minimal
toolchain: stable
components: rustfmt, clippy
override: true
- uses: actions-rs/cargo@v1
with:
command: check
args: --all-features --examples
- uses: actions-rs/cargo@v1
with:
command: fmt
args: --all -- --check
- uses: actions-rs/clippy-check@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}
args: --all-features
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build_android:
name: Build Android
runs-on: ubuntu-latest
steps:
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- uses: actions/checkout@v2
with:
lfs: true
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- uses: actions/cache@v2
with:
path: ~/.gradle/caches
key: ${{ runner.os }}-gradle-${{ hashFiles('**/*.gradle') }}
restore-keys: ${{ runner.os }}-gradle
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- run: |
./gradlew assemble