diff --git a/README.md b/README.md index 8579fa4..3277127 100644 --- a/README.md +++ b/README.md @@ -7,11 +7,13 @@ This addon was primarily developed for the [Godot Accessibility addon](https://g Text-to-speech is complicated, and some features may not work everywhere. Most optional features have an associated boolean property used to determine if the feature is available. Further, while I do attempt to ensure that this addon works as well as possible on all platforms, there may be bugs, and pull requests are welcome. Known supported platforms include: * Windows - * Screen readers via [Tolk](https://github.com/dkager/tolk/) - * Native WinRT + * Screen readers/SAPI via Tolk + * WinRT * Linux via [Speech Dispatcher](https://freebsoft.org/speechd) -* HTML 5 -* Android +* MacOS + * AppKit on MacOS 10.13 and below + * AVFoundation on MacOS 10.14 and above, and iOS +* Web ## Features @@ -31,6 +33,23 @@ The public-facing API is contained entirely within [TTS.GD](https://github.com/l Download the [latest release](https://github.com/lightsoutgames/godot-tts/releases). +## Notes on Android + +Usage on Android is a bit more complicated: + +* Set up a [custom Android build](https://docs.godotengine.org/en/latest/getting_started/workflow/export/android_custom_build.html). +* Create a directory reachable at _res://android/plugins_ and place the _godot-tts.aar_ and _.godot-tts.gdap_ files from a release into that directory. +* Update _res://android/build/build.gradle_ to specify a `minSdkVersion` of at least 21: + +``` + defaultConfig { + minSdkVersion 21 + targetSdkVersion 29 + versionCode pluginVersionCode + versionName pluginVersionName + } +``` + ## Notes on Universal Windows Platform Godot's UWP export is [currently broken](https://github.com/godotengine/godot/issues/30558). In order to use this addon in a UWP game, do the following: