From 0abf1ffcdddf3cfcfb27e0eb1d00bd962ba6b532 Mon Sep 17 00:00:00 2001 From: Nolan Darilek Date: Wed, 14 Oct 2020 10:37:50 -0500 Subject: [PATCH] Update instructions for Godot 3.2.3 Android custom template changes. --- README.md | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 344c839..2401809 100644 --- a/README.md +++ b/README.md @@ -39,15 +39,20 @@ Usage on Android is a bit more complicated: * Set up a [custom Android build](https://docs.godotengine.org/en/latest/getting_started/workflow/export/android_custom_build.html). * Create a directory reachable at _res://android/plugins_ and place the _godot-tts.aar_ and _.godot-tts.gdap_ files from a release into that directory. -* Update _res://android/build/build.gradle_ to specify a `minSdkVersion` of at least 21: +* Update _res://android/build/config.gradle_ to specify a `minSdk` of at least 21. Individual versions may vary, but `minSdk` is the critical value from this example: ``` - defaultConfig { - minSdkVersion 21 - targetSdkVersion 29 - versionCode pluginVersionCode - versionName pluginVersionName - } +ext.versions = [ + androidGradlePlugin: '3.5.3', + compileSdk : 29, + minSdk : 21, + targetSdk : 29, + buildTools : '29.0.3', + supportCoreUtils : '1.0.0', + kotlinVersion : '1.3.61', + v4Support : '1.0.0' + +] ``` ## Notes on Universal Windows Platform