mirror of
https://github.com/lightsoutgames/godot-tts
synced 2024-11-22 13:45:57 +00:00
Add sanity checks for rate set, and scale JavaScript rate so users can set something fast.
This commit is contained in:
parent
be52e4c6ae
commit
14f6626e0a
11
TTS.gd
11
TTS.gd
|
@ -20,6 +20,10 @@ func _ready():
|
|||
var javascript_rate = 50
|
||||
|
||||
func set_rate(rate):
|
||||
if rate < 0:
|
||||
rate = 0
|
||||
elif rate > 100:
|
||||
rate = 100
|
||||
if tts != null:
|
||||
tts.rate = rate
|
||||
elif OS.has_feature('JavaScript'):
|
||||
|
@ -39,7 +43,12 @@ func speak(text, interrupt := true):
|
|||
if tts != null:
|
||||
tts.speak(text, interrupt)
|
||||
elif OS.has_feature('JavaScript'):
|
||||
var scaled_rate = javascript_rate / 25
|
||||
var scaled_rate
|
||||
if javascript_rate <= 50:
|
||||
scaled_rate = javascript_rate / 50
|
||||
else:
|
||||
scaled_rate = javascript_rate - 50
|
||||
scaled_rate = 1 + (scaled_rate / 5)
|
||||
var code = """
|
||||
let utterance = new SpeechSynthesisUtterance("%s")
|
||||
utterance.rate = %s
|
||||
|
|
Loading…
Reference in New Issue
Block a user