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https://github.com/lightsoutgames/godot-tts
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WIP: Try downloading Godot AAR.
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parent
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commit
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13
WORKSPACE
13
WORKSPACE
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@ -1,13 +1,20 @@
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# Load the Android build rules
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load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive")
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load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive", "http_file")
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http_archive(
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name = "build_bazel_rules_android",
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urls = ["https://github.com/bazelbuild/rules_android/archive/v0.1.1.zip"],
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sha256 = "cd06d15dd8bb59926e4d65f9003bfc20f9da4b2519985c27e190cddc8b7a7806",
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strip_prefix = "rules_android-0.1.1",
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urls = ["https://github.com/bazelbuild/rules_android/archive/v0.1.1.zip"],
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)
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# Configure Android SDK Path
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load("@build_bazel_rules_android//android:rules.bzl", "android_sdk_repository", "aar_import", "android_library")
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load("@build_bazel_rules_android//android:rules.bzl", "aar_import", "android_library", "android_sdk_repository")
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android_sdk_repository(name = "androidsdk")
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http_file(
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name = "godot_lib",
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sha256 = "20c87d8aff967541985efd42ebe11f8c2c336b3a7681b8bbf714707cd7399639",
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urls = ["https://downloads.tuxfamily.org/godotengine/3.2.2/godot-lib.3.2.2.stable.release.aar"],
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)
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@ -2,7 +2,7 @@ load("@build_bazel_rules_android//android:rules.bzl", "aar_import", "android_lib
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aar_import(
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name = "godot",
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aar = "godot-lib.3.2.2.stable.release.aar",
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aar = "@godot_lib",
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)
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android_library(
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