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https://github.com/lightsoutgames/godot-tts
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Use floats for JavaScript rate, hopefully fixing slow speech issues likely caused by rate being 0.
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TTS.gd
6
TTS.gd
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@ -43,12 +43,12 @@ func speak(text, interrupt := true):
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if tts != null:
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if tts != null:
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tts.speak(text, interrupt)
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tts.speak(text, interrupt)
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elif OS.has_feature('JavaScript'):
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elif OS.has_feature('JavaScript'):
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var scaled_rate
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var scaled_rate: float
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if javascript_rate <= 50:
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if javascript_rate <= 50:
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scaled_rate = javascript_rate / 50
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scaled_rate = javascript_rate / 50.0
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else:
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else:
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scaled_rate = javascript_rate - 50
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scaled_rate = javascript_rate - 50
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scaled_rate = 1 + (scaled_rate / 5)
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scaled_rate = 1 + (scaled_rate / 5.0)
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var code = """
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var code = """
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let utterance = new SpeechSynthesisUtterance("%s")
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let utterance = new SpeechSynthesisUtterance("%s")
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utterance.rate = %s
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utterance.rate = %s
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