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https://github.com/lightsoutgames/godot-tts
synced 2024-11-22 09:15:57 +00:00
Implement rate on Android in a way that is compatible with the new API.
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14
TTS.gd
14
TTS.gd
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@ -55,25 +55,29 @@ var normal_rate setget , _get_normal_rate
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var javascript_rate = 50
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func set_rate(rate):
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func _set_rate(rate):
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if rate < self.min_rate:
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rate = self.min_rate
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elif rate > self.max_rate:
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rate = self.max_rate
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if tts != null:
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if Engine.has_singleton("AndroidTTS"):
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return tts.set_rate(rate)
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elif tts != null:
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tts.rate = rate
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elif OS.has_feature('JavaScript'):
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javascript_rate = rate
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func get_rate():
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if tts != null:
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func _get_rate():
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if Engine.has_singleton("AndroidTTS"):
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return tts.get_rate()
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elif tts != null:
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return tts.rate
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elif OS.has_feature('JavaScript'):
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return javascript_rate
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else:
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return 0
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var rate setget set_rate, get_rate
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var rate setget _set_rate, _get_rate
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func _get_rate_percentage():
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return range_lerp(self.rate, self.min_rate, self.max_rate, 0, 100)
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@ -32,15 +32,12 @@ public class TTS extends Godot.SingletonBase implements TextToSpeech.OnInitListe
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tts.stop();
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}
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public void set_rate(Float rate) {
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Float newRate;
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if (rate <= 50)
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newRate = rate / 50;
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else {
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newRate = rate - 50;
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newRate = 1 + (newRate / 5);
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public float get_rate() {
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return tts.getSpeechRate();
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}
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tts.setSpeechRate(newRate);
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public void set_rate(Float rate) {
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tts.setSpeechRate(rate);
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}
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public void getInstanceId(int pInstanceId) {
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@ -59,7 +56,7 @@ public class TTS extends Godot.SingletonBase implements TextToSpeech.OnInitListe
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this.appContext = appActivity.getApplicationContext();
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this.tts = new TextToSpeech(this.appContext, this);
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// Register class name and functions to bind.
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registerClass("AndroidTTS", new String[] { "speak", "stop", "set_rate", "getInstanceId" });
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registerClass("AndroidTTS", new String[] { "speak", "stop", "get_rate", "set_rate", "getInstanceId" });
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this.activity.runOnUiThread(new Runnable() {
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public void run() {
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}
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