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https://github.com/lightsoutgames/godot-tts
synced 2024-11-08 14:55:58 +00:00
Ugh, off my game today. For some reason, the previous revert was impartial.
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parent
4990454320
commit
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13
src/lib.rs
13
src/lib.rs
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@ -1,4 +1,5 @@
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use gdnative::prelude::*;
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use gdnative::init::*;
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use gdnative::*;
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use tts::{Features, TTS as Tts};
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#[derive(NativeClass)]
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@ -8,7 +9,7 @@ struct TTS(Tts);
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#[methods]
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impl TTS {
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fn new(_owner: &Node) -> Self {
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fn _init(_owner: gdnative::Node) -> Self {
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let tts = Tts::default().unwrap();
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Self(tts)
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}
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@ -121,18 +122,18 @@ impl TTS {
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}
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#[export]
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fn speak(&mut self, _owner: &Node, message: GodotString, interrupt: bool) {
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fn speak(&mut self, _owner: Node, message: GodotString, interrupt: bool) {
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let message = message.to_string();
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self.0.speak(message, interrupt).unwrap();
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}
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#[export]
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fn stop(&mut self, _owner: &Node) {
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fn stop(&mut self, _owner: Node) {
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self.0.stop().unwrap();
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}
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#[export]
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fn is_rate_supported(&mut self, _owner: &Node) -> bool {
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fn is_rate_supported(&mut self, _owner: Node) -> bool {
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let Features {
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rate: rate_supported,
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..
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@ -141,7 +142,7 @@ impl TTS {
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}
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}
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fn init(handle: InitHandle) {
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fn init(handle: gdnative::init::InitHandle) {
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env_logger::init();
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handle.add_class::<TTS>();
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}
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