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https://github.com/lightsoutgames/godot-tts
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Experimental untested support for setting speech rate on Android.
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f58f309d0c
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2
TTS.gd
2
TTS.gd
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@ -70,7 +70,7 @@ func stop():
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func get_is_rate_supported():
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if Engine.get_singleton("AndroidTTS"):
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return false
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return true
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elif OS.has_feature('JavaScript'):
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return true
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elif tts != null:
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@ -32,8 +32,20 @@ public class TTS extends Godot.SingletonBase implements TextToSpeech.OnInitListe
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tts.stop();
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}
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public void set_rate(Float rate) {
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Float newRate;
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if (rate <= 50)
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newRate = rate / 50;
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else {
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newRate = rate - 50;
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newRate = 1 + (newRate / 5);
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}
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tts.setSpeechRate(newRate);
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}
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public void getInstanceId(int pInstanceId) {
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// You will need to call this method from Godot and pass in the get_instance_id().
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// You will need to call this method from Godot and pass in the
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// get_instance_id().
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instanceId = pInstanceId;
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}
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@ -42,17 +54,12 @@ public class TTS extends Godot.SingletonBase implements TextToSpeech.OnInitListe
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}
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public TTS(Activity p_activity) {
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this.activity = (Godot)p_activity;
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this.activity = (Godot) p_activity;
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this.appActivity = p_activity;
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this.appContext = appActivity.getApplicationContext();
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this.tts = new TextToSpeech(this.appContext, this);
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// Register class name and functions to bind.
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registerClass("AndroidTTS", new String[]
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{
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"speak",
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"stop",
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"getInstanceId"
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});
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registerClass("AndroidTTS", new String[] { "speak", "stop", "set_rate", "getInstanceId" });
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this.activity.runOnUiThread(new Runnable() {
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public void run() {
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}
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