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https://github.com/lightsoutgames/godot-tts
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Eliminate Option in return.
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@ -174,7 +174,7 @@ impl TTS {
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}
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#[export]
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fn speak(&mut self, _owner: &Node, message: GodotString, interrupt: bool) -> Option<Variant> {
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fn speak(&mut self, _owner: &Node, message: GodotString, interrupt: bool) -> Variant {
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let message = message.to_string();
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if let Ok(id) = self.0.speak(message, interrupt) {
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let utterance: Instance<Utterance, Unique> = Instance::new();
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@ -183,9 +183,10 @@ impl TTS {
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.map_mut(|u, _| u.0 = id)
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.expect("Failed to set utterance ID");
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}
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Some(utterance.owned_to_variant())
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let utterance = utterance.owned_to_variant();
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utterance
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} else {
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None
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Variant::default()
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}
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}
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